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When you have for example a thin power up already and you take another thin I think it would be less confusing if your old timer increases instead of adding another timer. When you have like 3 thins, 1 corner running for example, it becomes hard to see which one is which and all those rings also make it harder to see
edit: ofc taking a different item creates a new ring
Hmm, interesting. Using this logic though you cannot have "double thin". It will just be as if you took 1 single thin but for a longer time. That's not necessarily a bad thing though!
I wouldn't like this thought so much. We already have items were the timer gets extendet, e.g. corner or wall item. But this would be the same as suggesting duration of speed gets extended and you can't speed up several times anymore. Within no time there would be hundreds of haters at the forum. I think for thin it wouldn't be such a big problem as for speed games, but it would still be the same backgound idea. I mean I had it so often that I could manage a way with 2-3 thins, were other players thought this wouldn't be possible, not important how many thins I have. Or just take a look to nice ways topic. You see a lot of awesine moves with multiple thins, because almost impoosible ways beceme possible with multiple thins and a lot of skill. I wouldn't like to have this changed.
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Oh, yeah thats true, the logic implies that you can't get even thinner or faster. I didn't think of that tbh, since I got the idea and immediately posted it. Yeah I woukdn't want that you cant get faster or thinner either as N0W0DNY2 says. But i feel like there should be some kind of improvement on the timers, since it can get quite confusing when which item ends, at least for me. Maybe extend the timer/slow it down and put some checks in the ring to indicate the end of the next item
:^)
i personally often get quite distracted by all those circles around my head while attepting some long pipe with many thins
something like this maybe so you can see elapsed time of item influencing you? easily visible out of the corner of the eye. just a raw idea of visuals ;p