We have been developing a new powerup HUD (Heads Up Display). With this new Heads up display players will see better which poweup is finishing when. It shows maximally 3 countdowns at once, so it is not overfull. What do you guys think of it?
The other thing we have been busy this week, is the performance of the game. After tthe technical test, I had a big concern about the performance. Luckily, the programmers are on track and have achieved tremendous performance gains. From 10 FPS on our target machine, to a solid 60 FPS. I hope to show it to you (by video) the next week.
As for the snakes, we are exploring opportunities to make all snakes relatively balanced. A level 0 snake will still be a bit more undesirable, than a level 20 snake, but they will certainly be competititive. We tested this out on Indievelopment last week, and people liked all the snakes, fat or thin, slow or fast. That was because we linked positive and negative properties together. You can't have a snake with only positive properties anymore.
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