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Save your breath

So much blablablabla about cf2 and cfpro lately. Guys, I've spent so much time here and as much as I fantisize and love the idea of a CF2 remastered, it's not gonna happen, period.

Ive played CF2 since 2013 and when cfpro released on February I decided to give it a try (since I could no longer play cf2 because of severe lag)

I've already played cfpro for thousands of hours before eventually quitting, so let me tell you something that most of you cf2 players don't know. Cfpro is dead! Why else would Geert come to a game he long abandoned (cf2) for feedback on how to improve the newer game? I'm very good at memorizing  names so I can tell which players have quit after

a certain time has passed.

Why did they quit? Simple, because of bad updates and mainly not fulfilling the wish of players. It's been 10 months since the game released and people have asked for a friends-list and leaderboard and for some obscure reason none have been implemented yet. Soooo much more has happened there  but I don't want to bore cf2 players about cfpro stories. Literally I could name hundreds of good players (cfpro standard) that quit the game out of confusion and disappointment on how the game is being handled.

 

Point of this thread: Geert will ask you for feedback but for whatever fuc*** reason it will not be implemented bruh like tell him you will give hhim 10k euros to implement one new colour in the game, he will turn down the offer because fck all it just makes sense. Rip cf2 - you've been one of the greatest games I've played in my entire nerdy life.

 

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50 bucks says PrezesDejw is Geert on a second account.

Unfortunately, I agree with you Degolas. Geert cares exclusively about money, but doesn't seem to understand that customer satisfaction has a direct correlation to how much moolah he rakes in. He looks for the lowest effort way to make the largest amount of money. It's been evident in CF2, CF3 and CF PRO. We all have to give up.

high tech low life

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I just had a really sad conversation at discord with geert, averazon and NoFlavor which proves exatly what many people here say already. Geert slighty gives a fu'' about CF2

Link to conversation: https://discordapp.com/channels/143761414845235200/143761414845235200

 

Geert today 3:22 pm

the retention rates and the amount of minutes players spend in cf.pro is higher than in cf2

(minutes per day, not lifetime) 

Congratulations geert, you've created a game that has more active players than a dead game has. Yo've done it!

 

 

 

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Wow.

 

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I was responding to the claim Tell why me/gobeeyy made that players are steadily leaving curve fever and how cf2 is more popular than cf.pro (which I also read a lot on this forum).

I really like cf2, but it does not have more users or better retention or better engagement than cf.pro has. Also cf.pro is growing on a weekly basis and overall there are more cf players compared to last year.

 

As for the reason why I sometimes come online and ask people questions what they like about it. I am always wondering what makes a game a success, so, yes, sometimes I ask people directly what they like about it, even though I already have my own mental map of the success of cf2, it is always good to listen to others. It is not a sign of desperation or something is very wrong. There is also another good reason to include cf2 gameplay or magic, and that is that we can serve both cf2 players and cf.pro from the same 'code base', but with the features cf2 players love. This means that we only have 1 game to work further on and can include all cf2 players into cf.pro. This is not something we have decided on if we want to do that.

 

As to be ontopic: We have a lot of things to work on. We can't implement all of them. Sometimes we have to do things that not everyone likes, or are not for everyone. Other times fixing things (like lags or fps) is not easy or straightforward and takes many weeks to do (anybody playing cf.pro from feb knows how much game performance has improved over the months, but it took months!).

You can read our change logs here: https://forum.curvefever.pro/c/news/changelogs

And you can read our dev blogs here: https://forum.curvefever.pro/c/general/dev-updates

 

Please leave your feedback on what you really like about cf2 coming and we will defenitely draw inspiration from that.

 

Thanks for reading!

Edited by: 
Geert on 23 October, 2018 - 16:28

 

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Besides to all the time I spent being a regular nerd I'm also really into game design.

And it always hurts when I think of how great cf2 is and how it could have been improved and evolved. But instead all its potential got completely wasted.

the retention rates and the amount of minutes players spend in cf.pro is higher than in cf2

Let's see how long that lasts.

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my guide for improving cf performance  2.0

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Hello again gobeeyy! It might not have been what you wanted to hear but it doesn't make it less true. Just because cfpro currently has more players and higher retention rate doesn't mean cf2 is not doing well. Like Geert said, there are areas of cf2 that are much better than cfpro and that's why cfpro is being developed still. 

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First of all, Geert I want to thank you for creating the amazing game of Curve Fever 2.

I'm an 18 year old American citizen, aspiring to become a programmer in the future. Currently, I am familiar with a few programming languages including: Python, HTML and JavaScript. My dream is to create games and apps such as this very game. You are a role model to me. I've been playing this game now for about 3 years and I'll probably continue to play it. 

If you read this comment, could you please let me know what language you coded Curve Fever 2 with. Because it runs on Adobe Flash, I'm guessing it's either C++, Java, Torque or Unity. 

I'm curious and I also admire your work with HTML5 for Curve Fever 3 and Curve Fever Pro. 

 

 

 

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Hi Unholy,

Great to hear. Curve Fever 2 has been made with ActionScript 3.0 and Adobe Flash. Backend runs on C#.


 

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@Unholy

check out https://github.com/search?o=desc&q=curvefever&s=stars&type=Repositories

and look for a repo in your prefered coding language. And make your own simple cf clone as a coding project.

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my guide for improving cf performance  2.0

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Thanks!!!! 

I have lots of questions to ask you, do you have a preferred way to contact you or should I just go ahead and ask them on the forums?

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That it needs an argument like the one we had on discord for you to come out of your cave. i love it. 

But as I have to go to an doctor appointment very soon, ill just copy some wise words:

A.I. Robot (CF2 Player) wrote:

There is a reason why Geert gave up on this game. A business decision like this is likely motivated by money. Let’s take a quick look at Geert’s decisions. One day he suddenly stopped doing updates for CF2, switched to CF3 and stopped almost any support for the old game. It went even so far that he didn’t even show up anymore ingame or in the forum. Then he gave up on CF3 and went on to create CF Pro. He ignored all feedback and never listened to anyones wishes coming from the CF2 community. Literally nothing changed in this game since years and the website never got any updates despite the fact that the community craves for that.

What does this tell you? It tells you that it doesn’t pay off for him money wise, that this game just doesn’t generate enough income to make his time spend here worthwhile. He can’t pay his staff just from running this game. Think about this: If CF2 would be a money maker, then Geert would NEVER make these decisions. Nobody would abandon a healthy running business and take the risk of developing a new game while knowing very well that your loyal fanbase of the old game will be very upset, frustrated and probably leave.

Some will argue that CF2 could be a money maker if it got updated and advertised properly. But don’t you think if this would be an option that Geert would’ve done this already a long time ago? You can bet that any company would do what is necessary to milk the shit out of their product. The fact that Geert didn’t go for this tells you everything you need to know about this game. It’s whole game design is not up to date, it can’t compete with the current gaming industry, it doesn’t pull enough interested players and it doesn’t do very well with the preferences of the youth. Try convencing anyone to play CF2 over the free to play Fortnite. And you can’t even properly play CF2 without paying for premium, so you literally need to pay money to play a snake game while you could just play a game like Fortnite or League of Legends for free. Games where lagging is a minor problem while CF2 is almost unplayable for most players.

I heavily doubt the current CF2 community could crowd fund a re-mastered CF2 version. The individuals of the CF2 playerbase that are willing to pay money are way too few to fund any software or game development. Otherwise Geert would’ve never left this game or proceeded to make games that are completely different, because he wants to target a different audience.

____________________________________

 

And as the title of this topic says: Save your breath. It doesn't make any sense to speak up against them

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Devs should listen to Community! CfP is just a mere copy of cf3 but improved version of it, so why not shut that down? :D 

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@R4W1L 

Thanks for the advice/help bro <3

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Also, Geert if you're still looking for ways to promote your game, have you tried advertising it on youtube?

The game slither.io got its fame only after the programmer had the famous pewdiepie play it on his channel, to advertise it.

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for me biggest issue is that people let 1300 play with 1700 and 1800 has to spect... u know u can choose teams and boost each other and the person who cant get in need to wait for place or go play vs worse players.... dumb af

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Geert wrote:

I really like cf2, but it does not have more users or better retention or better engagement than cf.pro has. Also cf.pro is growing on a weekly basis and overall there are more cf players compared to last year.

Well, that shouldnt be surprising. CF Pro is the new game, CF2 is 7 years old now. CF2 is more or less a "dead game", while for CF Pro there are advertisings and so on. Do you really think it is a good reason?

I mean, I don't think anyone disagrees on that this game, cf2 in this version, is done and it's not worth it to work on that any more (as it won't be playable in the future anyway). But I think most people that were very hyped for the new version of the game were very disappointed when the new version deleted almost everything they loved about the old game. All the players that are still in cf2 don't play it because they think this game is just perfect. There are many complains about lags, bugs and so on. But there is just no other alternative to cf2 - because the new versions cf3 and cf pro didn't include the things that the most players of cf2 did wish for! And if you compare the players who left cf2 because it's a "dead" game or because of the bugs, lags etc. with the number of players on cf pro - those aren't most likely the players who switched to cf pro. Most just stopped playing this game at all.

And don't you think it impressive how many people are still playing this game on which there were not any updates for years now? Where are still so many lags and bugs, boosting people and other annoying stuff? Why do so many people still play this game? Because this game is just great. All that people wished for was a version of the game that includes the things that they loved about cf2. And sorry Geert - you can't tell us you didnt know about that. This is what people are writing down in this forum for years. This is what came as feedback just after the first alpha version of cf3 - already there did some people see why this game can't be succesfull.

See those topics for example: http://forum.curvefever.com/content/pros-and-cons-r%C3%A9sum%C3%A9-curve... - nice quote here: "It's important that you don't lose the CF 2 players with CF 3. Many players are thinking CF 3 is completely bullshit - that makes me sad. Especially the competitive and experienced core players shouldn't be let down, as they spent a lot of money (with buying premium in CF 2) in your project! " Remember, this was after the first day of cf3 testing. Or this topic: http://forum.curvefever.com/content/cf3-only-beginners-review . Here you can really see the disappointness of some players who were really curious about cf3. And yeah, cf pro has the same problems as cf3. I can tell you that most people still think that. 

In the cf3 forum on this page you can find alot of (old!) topics who all likely have the same problems about the new game.

 

And, last not least, pay2win is no way to earn money. I know you have more experience in that, but I can't belive that you would earn more money (seen on a longer period) if you create a game that people don't like because it's pay2win, so it doesnt live a long time, than having a game that people love so they would spend money on their own even if its not needed to have advantages in the game. Many cf2 players would spend money for a new version of the game who includes their wishes. On their own.

I would be happy if you could answer on some of those points, Geert. Still thanks for creating a great game like cf2, but what came after just wasn't it. Together with the community it would have been possible to create a great new game, I'm sure. But I'm not sure if it's too late for that now.

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Ya totally agree bye bye the golden age of cf2

Take Your Sweet Time

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CF2 remastered on KICKSTARTER GO GO GO

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Okay i have never given an opinion about cf pro and geert leaving cf2 but here i am. Geert, i think you have done a great job in the past on cf2. The years of you being active on this game were great. You were here to fix the bugs, listen to the community and building a community in itself. I think we should salute him as a developer.

Lets talk about whats happening now. Since everyone gives their thoughts about it now its my turn. I wanna say that geert made quite a few mistakes. Since flash will run out its time (apperantely) we need an alternative, a new "curvefever" . But how did it play out. Not well i think. What geert didnt realise or just ignored is by just being ignorant to the cf2 community and he didnt quite listen to the fresh ideas people gave him.

Cf3 was different from cf2, but still had a few same mechanics. For me this game was playable and i could enjoy it. One of the things i dont like about cf3 though, is the introduction of new snakes. By buying one you have an advantage of other players. This is the same for cf pro. By playing for a really long time, you get new things that just makes you better than others. I do think cf pro is the worst version of all the curve fevers. I stuck a few hours into this game and im sorry for this but im just giving my opinion: its really boring for me. The abilities, the lobby, the "ships" i think this was just not really thought of because you know the age of the community averages around ~20. Not 12. Cf pro looks like its been made for 12 yo bois.

Curvefever was made to be a game about snakes and not anything else. Everyone has the same snake, zero advantages for anyone. This is what keeps curvefever original and special.

The main thing people still play curve fever 2 is that its a real good simple and not complicated game. When you play this for the first time, you know what to do without going through stupid menu's (cf pro). Cf2 is really enjoyable. Except for the bugs and lags, thats just annoying and need to be fixed.

Geert, if you just listened more to the community instead of creating your own ideas, people wouldnt be having these discussions and players being dissapointed. Idk if you can save this but my main point is that you could have done so much better for the game and the community. I hope you will be able to fix cf pro into a really enjoyable game for the cf2 community. Oh and also I just want to maybe give a shoutout to jaan. He and I maybe have had our things, but hes doing great as a mod. Super active and his tourneys are super fun!

Ty for reading

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To me it seems like Geert is not able to understand what is said to him. He is either unintelligent or just doesnt want to hear the truth. Just look at what he is writing: 

Quote:

Sometimes we have to do things that not everyone likes, or are not for everyone.

  Yeah, no one likes what you are doing with cfpro and you are implementing all the stuff no one needs while not including the good stuff from CF2.
The feedback is here, just god damn read and use it. I dont get how you can listen to people for years telling you how bad your new games are and then turn around and do all the things you are being critized for again and agian.

But what really makes me angry the most is the fact that you are deliberately trying to kill off CF2, cause YOU THINK that cfpro is better and CF2 players should just transfer. And dont give me the Flash problem stuff. You made two whole games with another engine. An CF2 remake could be created easily, you just dont want to.