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Yubi Nashi_IAmDeleted0's picture
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Hey everyone, thanks for the support, it's much appreciated.

Monkeys, we wanted to go further and test FFA to see if colors really have any difference amongst themselves but we were just too tired after so many hours of testing. Maybe another day we can make an update on this topic.

 

Thanks again!

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A little time ago Alfy answered in other topic about who wins in this situation.

(The "second question" was who wins in this situation)

Alfy wrote:

You are right about the second question. Time and position are in computer graphics quatified into frames and pixels, which means that it is possible for players to die simultaniously in such a way that some other factor has to decide. The winner in such situations is chosen by the order the players joined the room. You will win if the other player joined the room before you. The last player who joined the room will always win those situations, while the host will always lose. Back in the days it used to be the colors of the snakes that decided, but it was changed in update 0.71. It should be mentioned that this effect is rarly decisive in head-to-head collisions, commonly refered to as "kissing", as one of the players is usually in front. But if two players have the exact same x-coordinate and one moves downwards and the other upwards, the player who joined the room last will win the collision. Also if someone takes the switch powerup and two players are on top of a line or outside the room just as the switch wears off, the players will die at the exact same frame. So it is a slight advantage to be the last person joining a room, but it is negligible xD

I think in team games players in c ool team always get more than players in hot team but inside one team it might be like Alfy said. But I haven't tried it so I can't know for sure.

Maybe CF TV and Yubi Nashi can try if it is like this?

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Thank you theRealMadridcf, for your comment.

Indeed we looked into this possibility too and did tests CurveFever TV+1 and Yubi Nashi+2 with host in c ool and all others in hot. We did this in order to see if colors would make any difference. But it turns out that what Alfy said might be right, the last player to join will get the most points. We are not sure about this, maybe one day when we have hours to spend we do this test to verify and to be 100% sure about this theory. 

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25 Powerups and their properties

Blue: Affects everyone
Green: Affects yourself
Red: Affects others (in team, only the other team)


Name: Red Fat
Duration: 7 seconds
Description: Body thickness * 2 , hole size * 2
Drop  
rate: 5

 
Name: Green Speed
Duration: 3 seconds

Description: Speed * 2 , Radius * 1.2
Drop 
rate: 2


Name: Green Turtle
Duration: 10 seconds

Description: Speed * 1/2 , Radius * 2/3
Drop 
rate: 2


Name: Red Turtle
Duration: 5 seconds

Description: Speed * 1/2
Drop 
rate: 2


Name: Open Borders
Duration: 10 seconds

Description: Open walls
Drop 
rate: 2


Name: Bubbles
Duration: 3 seconds

Description: Powerup drop * 2
Drop 
rate: 2


Name: Red Speed
Duration: 3 seconds

Description: Speed * 2 , Radius * 1.2
Drop 
rate: 1


Name: Reverse
Duration: 5 seconds

Description: Left becomes right and right becomes left
Drop 
rate: 1


Name: Mega Hole
Duration: 6 seconds

Description: Not dying, not drawing line
Drop 
rate: 1


Name: Blue Eraser
Duration: 0 seconds

Description: Erases all snakes and powerups
Drop 
rate: 1


Name: Thin
Duration: 15 seconds

Description: Body thickness * 1/2
Drop 
rate: 2


Name: Split
Duration: 0

Description: Creates 2 new snakes
Drop 
rate: 2


Name: Tunnel
Duration: 15 seconds

Description: Open walls
Drop 
rate: 1


Name: Red Old
Duration: 7 seconds

Description: Turning in 90 degree angles
Drop 
rate: 1


Name: Teleport
Duration: 0 seconds

Description: Changing location with random player
Drop 
rate: 1


Name: Green Old
Duration: 15 seconds

Description: Turning in 90 degree angles
Drop 
rate: 2


Name: Tight Corners
Duration: 15 seconds

Description: Radius * 1/2
Drop 
rate: 1


Name: Green Eraser
Duration: 0 seconds

Description: Erases own line(s)
Drop 
rate: 1


Name: Movement
Duration: 10 seconds

Description: Moving powerups
Drop 
rate: 1


Name: One Finger
Duration: 5 seconds
Description: Turning in one direction only
Drop 
rate: 1


Name: Cheese
Duration:
Description: Hole rate * 4 (or 5) <Unclear>
Drop 
rate: 1


Name: No Draw Area
Duration:
Description: Creates immortal circle
Drop 
rate: 1


Name: Darkness
Duration: 10 seconds
Description: Moving spotlights
Drop 
rate: 1


Name: Enclosing Borders
Duration:
Description: Lessen screensize
Drop rate: 1


Name: Big Turns
Duration
Description: Increase turning angle * 1.5
Drop rate: 1


 

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1v1 eu top 6.2%
team eu nr. 98
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i think bubbles is not correct. because this would mean, its for the hole game. but if you play with this item and dont take it for a while the drop goes back again i think.

 

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Duration: 3 seconds

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ffa eu top 0.3%
1v1 eu top 6.2%
team eu nr. 98
Clan: KOLL

Edits: 1. Name: Enclosing Borders; Duration: 43 seconds(at full field) it takes to get 1/4 of the field lenght, and it dont goes faster if you take more then 1
          2. Name: No Draw Area; Duration: 10 seconds
          3. Name: Darkness; Edit: The size of the circle goes at "itemtaker" from diameter 1/2 full field size to 1/4 full field size and at opponents from 2/5 full field size to 1/5 full field size
          4. Name: Cheese; Duration: 10 seconds
          5. Name: Big Turns; Duration: 5 seconds

Edit: Name: Split; Duration: 0,8 seconds till the new points make lines

Edit: Name: Green Eraser
        Duration: 0 seconds
        Description: Erases own line(s)
        Drop rate: 1
It only delete your own line, because if you take split it don't delete all of them. It only delete the line who took it.

 

and i would edit, if you take more then one of them, if the effect is then multiple(for example thin, speed,...) or if the time is then longer(for example corner, finger, ...)

Edit: Name: Tunnel
Duration: 15 seconds
Description: Open walls only for own line
Drop rate: 1

Edit: Name: Blue Eraser
Duration: 0 seconds
Description: Erases all snakes and powerups
Drop rate: 1

Edit: Name: Thin; Description: if you have 5 thins at same time, you can't get smaler

 

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NOWODNY2 wrote:

And i have a question, what do you mean with drop rate?

Frequency of the powerup drop compared to other powerups.

Example:
Popwerups: Fat, Red speed
Theory: Fat will drop 5 times more often than red speed
Practice: On average 5x fat will drop for every red speed

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jelluh wrote:

when people have the same score, lets say 5 and 5. Is it true that it is on alphabet? like the player with the name that starts with A above the player with the name that starts with B is? dont know if u understand, i hope so ;p

Yes.

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ffa eu top 0.3%
1v1 eu top 6.2%
team eu nr. 98
Clan: KOLL

Important Update for 1vs1 players!

Together with Calmy i tested the win-lose situation of 1vs1 again, if both players go out of field, before they make a line. We got some interesting results:

If the room is based as an FFA room:

- the host always get 0 points, if both players go out of field, before they make a line

-> Host vs Opponent 0-10

If the room is based as 1vs1 room:

- the host always get 0 points, if both players go out of field, before they make a line

-> Host vs Opponent 0-10

If the room is based as team room:

- the colour-rule is activated, so the stronger colour will win

http://oi62.tinypic.com/14niotl.jpg

this table(click link for bigger table) shows the colours(yellow at the left)vs another colour(yellow at top)

so if you want to know blue vs candy, you search at left site for blue, then at top for candy and at the cross field you can see a 1 = blue wins.

to make it a little bit more colourfull the wins are lime, the losses are cyan, the not possible matched are dark blue(host would lose if both play at same team) and colour against itself(no possible) red

This informations could be usefull for leaver-situations at 1vs1 matches.

I think a lot of people know the 4-minutes rule that a game counts -> you win/lose rank. A lot of people abuse this, so that they don't lose rank.

If you are the host of a 1vs1 or FFA based room and your opponent leave, you can easy give the left opponent points to get the 4 minute limit. If the host is leaving at a 1vs1 or FFA based room, you will have some problems to reach the 4 minutes and maybe you can't so you don't win points.

If the room is based as teamroom and you have the weaker colour, you can do the same as the host of a 1vs1/FFA based room. If you have the stronger colour, it will be hard to reach the 4 minute limit.

 

 

The explained problem is very big for matches at scaled field, because there the point goes almost every round out of field, before it makes a line. At full-field there isn't a so big chance, that the point goes out before it makes a line.

 

 

 

I hope this informations will help the 1vs1 players, to react against abuse of the system and if you notice someone who abuse it, create a good report with some proofs at cheater section.

Best wishes NOWODNY2 and Calmy

Edited by: 
NOWODNY2 on 24 February, 2015 - 16:38

 

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Well done NOWODNY2, the table sum up very well all the situations. In my opinion, the color system should be used for each mode instead of for the team mode only. Like you have mentionned, for the ffa and 1vs1 mode, that's a bit weird it depends fully on who is the host so you can eazily leave the game, then the game will last shorter than 4 minutes, avoiding the loss rank.

~Keep Calm & Relax

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1v1 eu top 32%
team eu top 1.8%
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Do a rank calculator. (how many rank ill get if i lose/win)

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Glory. wrote:

Do a rank calculator. (how many rank ill get if i lose/win)

 

I think its nearly impossible to create a rank calculator, because your personal score after a game depends not only on the place that you have achieved but also places that other players got and their rank.. 

The example is, that in a room with similar ranks ( around 200 points difference between players [not talkin about 2x 2100 vs 1400]),  you cant get minus while being  2nd when your opponent who got 1st place is higher than you.. 

Simply calculating, in every game there are over 40000 possible combinations of leaderboard at the end.. and if we add the possibility of a draw or a multidraw between players, there is even more combinations. And one changed thing can change your score..

Sometimes its easy to predict +/- 10 points that you may gain, but imo impossible to predict it exactly, specially if in one room there are or players with similar amount of ranks, or players with big differences between ranks.

So as you can see its like a cf version of a butterfly effect ^o^

Edited by: 
Serenity. on 24 February, 2015 - 23:01
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Aaaand what about a rank calculator for team matches? Smile

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Airplane wrote:

Aaaand what about a rank calculator for team matches? Smile

 

Well, calculating ranks in team matches is not that hard in my opinion.. most of the time I am able to predict score with +/- 3 points to mistake after just looking at ranks for some moments. 

So would be easy to create something like this, since its an easy algorithm in team games, because there are only 2 possible endings and individual points gained by players dont matter here. In team matches its all about proportions between total rank scores of both teams.

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ffa eu top 0.3%
1v1 eu top 1.9%
team eu nr. 78

Actually there is no "better colour" system at all. It all depends on the time you joined the room. 

If you are the host, you obviously joined the room first, which gives you 0 points when dying simultaniously. Joining second will result in getting 1 point, third will get you 2 points and so on. Whoever joins last will get 7 points. This is for both ffa and 1v1 games, no matter which colour you choose.

In team its slightly but not much different:

First everyone in hot will get points, then everyone in c00l will. If you play 4v4 and all die simultaniously (e.g. if all players do a perfect circle) those in team hot will get points 0,1,2,3 and team c00l will get 4,5,6,7. The order of those points inside a team is, again, determined by the order of joining. If the host is in hot, he will always get 0, if he is in c00l, he will always get 4, so the lowest possible in his team. Same goes for second who joined the room and so on.

So of course in a 1v1 match there are only two people, so the host always loses, except if he is in team cool. This also explains your table for rainbow: If rainbow plays against a hot colour, it is obviously in team cool, so it will beat all hot colours. If it's in hot, it will lose by the same logic.

So all in all, always join last in any game, be it ffa, team or 1v1. Also make sure to play in team cool!

Cheers

Edited by: 
Shivers on 25 February, 2015 - 01:05
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Time to add some shuffle in that >_>

zeroZshadow's profile on curvefever

GameRich's picture
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This colour thing need to change sometime. This way some people have an unfair advantage above others during the game!

Also I got more info about the shuffle powerup. Its not completely random during team games - the first priority is changing the team's position. That means players will only switch with other teammates if the teams are unbalanced at the moment of activation. The second priority is still random shuffling.

Edited by: 
GameRich on 7 April, 2015 - 20:50

CF2 > CF3

~ Part of the Flappy Curve Testing Team~

Master Shuriken's picture
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team eu top 24%
Clan: ATK

Can u guys post info which relate:

Speed of curve (pixels/frame preferably or pixels/second)

Radius of curve (pixels)

Size of holes (pixels)

Thickness of normal curve (pixels)

I'd prefer everything in pixels, but I'd still appreciate this info if it was in a ratio Blum 3

*Also, are you sure that the bubbles item doubles drop rate by x2 for 3 seconds? Every time a bubbles item is taken, about 2-3 more items spawn afterwards (with some delay)...

Great work guys!

Edited by: 
Master Shuriken on 6 May, 2015 - 22:11

OMG!!! It's Over 9000!!! (ms lag)

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ffa eu top 0.3%
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team eu nr. 98
Clan: KOLL

to the first part: It won't be possible to say it in pixels, as it depends on the screen you have, so if your screen is smaler than mine, i have more pixels than you.

 

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Ok not pixels then. How about as a proportion of the screen?

OMG!!! It's Over 9000!!! (ms lag)

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