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Before posting make sure you are aquainted with our forum rules.
Hello players!
At 4 PM CET we'll have a short downtime for maintenance, the website will get an backend upgrade so everything will be offline for a bit. Ingame might also be a bit unstable as this is closely connected to the web server.
This post will offcourse be updated as soon as the update has finished.
Regards,
zeroZshadow
The maintenance has been completed ;)
Game works worse after this maintenance. Alot sounds are missing. Seems sounds are not playing multiple times if need, but only one after one. So if i get 2 items quickly, i will hear only first item, and i will not hear any sounds, until first sound is finished. Annoying thing... ill stop using game sounds until you repair it.
You're Pro or you're Noob. That's life
Ye true,when someone die,there is no sound,or when an item pop.
Ye true,when someone die,there is no sound,or when an item pop.
Crap that is my fault then, i changed the way sound caching works to reduce the key lag, but it seems it works differently in the browser then on my standalone player. It will get fixed tomorrow!
I dont have any keylags, so mby its not game fault and you should't try repair not existing problems ;d
You're Pro or you're Noob. That's life
Haha, just because you dont have it, doesnt mean it does not exist.
Some people with lesser pc's have lag at the moment a sound is played (because at that point it would load the sound into memory, once for every time it played). I changed the caching system, so it only loads the same sound 4 times, and keeps reusing these. This wasnt ment to go into the build yet, but did so by accident with the update yesterday. No worries, it'll be fixed today. Small bugs like this can happen, ill try to be more carefull today ;)
Just fix it as fast as possible pls :P
I hate play with these broken sounds ;x
You're Pro or you're Noob. That's life
An update will be made today, ill give another post when it's up.
EDIT: Update done, i hope this fixes all sound issues for you (it works here)