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New powerups

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Skwara's picture
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New powerups

Going through walls and this new powerup are maing the game very unrespondive and i think you should lay off these powerups till they can work well.

Geert's picture
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Hey,

Gonna try to fix the performance. For the going through walls powerup, I hink it would also suffice to make it half visible (instead of full visible)

As for the Darkness one, this might be difficult to fix. I can try some new ideas, but lets see :)

 


 

Geert's picture
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Hey Skwara,

Did some performance tweaks to the 2 new powerups. Is the darkness powerup still a problem?


 

Skwara's picture
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Tested on HQ: no difference.

Geert's picture
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Aah, too bad :( I was afraid for that :). The problem is that putting such a large black swuare, and redraw it every time, is quite CPU intensive. Maybe make the powerup optional...


 

Skwara's picture
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I had similar problem in the past. Try not to redraw the whole square, but when a snake moves, draw black behind and reveal in front of it.

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I never understood what the blue powerup with 3 circles in it. WHAT DOES IT DO?!

 

Geert's picture
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More Powerups (powerup time)


 

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Of course you don't understand it, its the only icon I haven't designed.

Just messin' with ya Geert :)

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Lead Designer-Programmer for Curve Fever
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Geert's picture
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Now it is on top of your todo list ;)


 

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Its already done day before yesterday.

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Lead Designer-Programmer for Curve Fever
supportatcurvefever.com