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moving powerups powerup

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moving powerups powerup

There is a blue powerup that enables other powerups to randomly move across the playfield. This very annoying powerup makes a grey timer around the snake, which is the same as the no walls powerup.

I cannot tell you how many times i bumped into a wall because of that powerup. And other players do this too. Please just throw this powerup out of the game all along.

 

Another bug: the lobby that gets very bugged (multiple hosts appearing, player names appearing twice, etc.).

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@Masterlorrie, if you didn't noticed yet, several powerups have the same colour for their timer. If you play a thornergame(very popular), you have thin and corner, both same timercolour and same lengh(15 s). You won't find any article at the forum where you see complaining thornerplayers because of this. The people get user to this and you just need to remember which item you took first. "Travers walls" and  "Moving Powerups" are both lasting 10 seconds, so you just need to remember the order, which isn't very hard.

For the bugged lobby, I can tell you that this bug was reported several times and exists for over a year. Also it was said that the devs work on CurveFever3 now, so you shouldn't expect this bug to be fixed. It's not "game destroying" as it doesn't affect the gameplay itself, so it has a very low priority.

 

 

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I didn't even notice that there were different colours? One would assume then that blue powerups have the same timer then. The main difference of the open walls power-up is that you see the map perimeter changing (signifying that it is open). The map perimeter doesn't disappear when the moving power-ups power-up is activated.

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NOWODNY2 wrote:

"Travers walls" and  "Moving Powerups" are both lasting 10 seconds, so you just need to remember the order, which isn't very hard.

NOWODNY2, I know of course what I took, so that isn't the problem. The problem is that another player picks this powerup and then the other players don't know what the powerup is.

 

Tranquility. wrote:

I didn't even notice that there were different colours? One would assume then that blue powerups have the same timer then. The main difference of the open walls power-up is that you see the map perimeter changing (signifying that it is open). The map perimeter doesn't disappear when the moving power-ups power-up is activated.

I did not notice this. Do you mean the white edge of the box disappears?

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Yes that is what I mean! (at least I think so o.O)

Edited by: 
Tranquility. on 17 September, 2016 - 21:27
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There's actually a trick to telling the difference between blue item moving powerup and blue walls powerup. When you take the blue walls powerup the border actually changes from white to grey.

As for not being tell the difference between thin and corner, I'm on the same boat with you. Fortunately, in cf3 you are able to tell which item is going to expire next because there is an icon right next to the head your curve. I find this really helpful. If I was playing a thin and corner game on cf3 I would definitely make less mistakes.