Leaderboards are a great way to keep people more involved with Curve Fever. If you somehow get the leaderboard fever on Curve Fever, you will keep on playing. We realize leaderboards can be a lot of fun and want to bring you the best leaderboard system, in the world! 1
Let’s have a quick look on how other games make leaderboards. I have 4 games in mind, that I want to shortly describe: Curve Fever 2, Starcraft II, Hearthstone and Clash of Clans.
Curve Fever 2 Has a very straightforward leaderboard. There are 3 categories on 3 clusters, and for the rest it is one big list. What we see in Curve Fever is that the leaderboard only has an added value for the top 100 or so. When a rank 1400 player goes and finds name on the leaderboard, he is surrounded by other 1400 rank players. When he wins 1 game, he is virtually in another ladder again. Another drawback, is that the leaderboard is kind of hidden, you can’t find it from within the game. What is nice, is that you can immediately see your strength (in rank points), and that you know that when you have a higher rank, you are probably also stronger. Overall, the leaderboard is nice, but not very addictive.
Starcraft II I have been playing a lot of Starcraft II, and from the very first time I hated the implementation of the leaderboard in this game. In Starcraft II the leaderboards are split in leagues, and you are placed in a league of your strength. But your position in the league is not dependent of your skill. So I was number 1 in my league, but didn’t get promoted, while persons below me, did get promoted all the time. So being in the top 8 of my league, doesn’t mean ANYTHING! The only thing that matters is in which league I am.
They also don’t give clear goals when you can level up to the next league, so you just have to play and wait. This is devastating for someone who wants to ladder, as he gets a lot of energy out of planning when he can get to the next league.
Hearthstone Hearthstone has made a very elegant implementation of a ranking system. What they do, is that they only have levels, which are categorized in group levels (your true level). So if you are group level 12, you need to win 3 games to get to group level 11, or you need to win 4 game and can loose 1 game, etc. What is nice about this, is that you directly know when you are in the next group level, which makes it very motivating to play 1 more game.
Clash of Clans Clash of Clans wears the name ‘Clans’ in the title, but didn’t do a lot with the ‘Clans’ part in the beginning. Your clan was practically only a group of ‘friends’ against whom you can rank. If you are the best of your clan, you go and find another clan, and try to level in there. What is nice about this, is that you have real people you are in constant battle with, and with whom you can also make a personal connection with. You can really get to love or hate that person that is always 1 place above you. Another great example is Death Rally from the DOS era. It has a great ‘fake’ leaderboard system, but you can really get totally lost into it, trying to beat those meanies at the top!
So, what makes a good leaderboard? I think it has the following elements:
In Curve Fever 3 we want to subdivide the game into a number of leagues (Names are not decided upon). The leagues would range roughly from (names are not decided upon, neither are the ranges):
Within these leagues, we want to make groups of max 30 people, against whom you rank. Only 30 people who you can start to love, or start to hate.
To get to the next league, you would need 30 rank points more than the number 2 of your group, and you would get instantly promoted. A demotion can happen when you are number last of your group, as we try to swap promoted players with demoted players.
Beside this league based ladder, we also want to make a friends and clans ladder. Here you can rank directly against your ingame friends, who are the most important people to rank with anyway.
This way we give you meaningful opponents (a subset of 30 players and your friends/clan mates) and you know exactly when you can be promoted. And so we hope to give you a very interesting and addictive laddering experience.
As perceived by Geert ↩
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