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Leaderboards

Leaderboards are a great way to keep people more involved with Curve Fever. If you somehow get the leaderboard fever on Curve Fever, you will keep on playing. We realize leaderboards can be a lot of fun and want to bring you the best leaderboard system, in the world! 1

Quick look on other games

Let’s have a quick look on how other games make leaderboards. I have 4 games in mind, that I want to shortly describe: Curve Fever 2, Starcraft II, Hearthstone and Clash of Clans.

Curve Fever 2 Has a very straightforward leaderboard. There are 3 categories on 3 clusters, and for the rest it is one big list. What we see in Curve Fever is that the leaderboard only has an added value for the top 100 or so. When a rank 1400 player goes and finds name on the leaderboard, he is surrounded by other 1400 rank players. When he wins 1 game, he is virtually in another ladder again. Another drawback, is that the leaderboard is kind of hidden, you can’t find it from within the game. What is nice, is that you can immediately see your strength (in rank points), and that you know that when you have a higher rank, you are probably also stronger. Overall, the leaderboard is nice, but not very addictive.

Starcraft II I have been playing a lot of Starcraft II, and from the very first time I hated the implementation of the leaderboard in this game. In Starcraft II the leaderboards are split in leagues, and you are placed in a league of your strength. But your position in the league is not dependent of your skill. So I was number 1 in my league, but didn’t get promoted, while persons below me, did get promoted all the time. So being in the top 8 of my league, doesn’t mean ANYTHING! The only thing that matters is in which league I am.

They also don’t give clear goals when you can level up to the next league, so you just have to play and wait. This is devastating for someone who wants to ladder, as he gets a lot of energy out of planning when he can get to the next league.

Hearthstone Hearthstone has made a very elegant implementation of a ranking system. What they do, is that they only have levels, which are categorized in group levels (your true level). So if you are group level 12, you need to win 3 games to get to group level 11, or you need to win 4 game and can loose 1 game, etc. What is nice about this, is that you directly know when you are in the next group level, which makes it very motivating to play 1 more game.

Clash of Clans Clash of Clans wears the name ‘Clans’ in the title, but didn’t do a lot with the ‘Clans’ part in the beginning. Your clan was practically only a group of ‘friends’ against whom you can rank. If you are the best of your clan, you go and find another clan, and try to level in there. What is nice about this, is that you have real people you are in constant battle with, and with whom you can also make a personal connection with. You can really get to love or hate that person that is always 1 place above you. Another great example is Death Rally from the DOS era. It has a great ‘fake’ leaderboard system, but you can really get totally lost into it, trying to beat those meanies at the top!


One of my favourite leaderboards

What makes a good leaderboard

So, what makes a good leaderboard? I think it has the following elements:

  1. Meaningful opponents.
  2. Clear way to progress.

Leagues and ladders in Curve Fever 3

In Curve Fever 3 we want to subdivide the game into a number of leagues (Names are not decided upon). The leagues would range roughly from (names are not decided upon, neither are the ranges):

  • 0 – 900 (wood league)
  • 900 – 1100 (bronze)
  • 1100 – 1300 (silver)
  • 1300 – 1500 (gold)
  • 1500 – 1700 (platinum)
  • 1700 – 1900 (diamond)
  • 1900 – top 200 (master)
  • Top 200 (grand master)

Within these leagues, we want to make groups of max 30 people, against whom you rank. Only 30 people who you can start to love, or start to hate.

To get to the next league, you would need 30 rank points more than the number 2 of your group, and you would get instantly promoted. A demotion can happen when you are number last of your group, as we try to swap promoted players with demoted players.

Beside this league based ladder, we also want to make a friends and clans ladder. Here you can rank directly against your ingame friends, who are the most important people to rank with anyway.

This way we give you meaningful opponents (a subset of 30 players and your friends/clan mates) and you know exactly when you can be promoted. And so we hope to give you a very interesting and addictive laddering experience.

Next time, I will talk about this:


  1. As perceived by Geert 

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NICE *-*

 

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But i have bought coins 12k, and i have bought color: zilver and some icons, does is till have them when curve fever 3 comes out?. if that is. you make me and my friends sooooo hapyyyyyyyy XD 

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We have quite a good deal for people who have bought coins (or premium). You can still use those in Curve Fever 2, but also in Curve Fever 3 you will get a free voucher to spend on items in Curve Fever 3! Read more about it here: http://curvefever.com/content/our-plans-curve-fever-3


 

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Does it mean that if I bought all colors on another account. I will get voucher in that price? Biggrin (Yes, I did it)

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Typo in the ingame *preceived* I-m so happy

OMG!!! It's Over 9000!!! (ms lag)

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preceived? No it should be perceived. Are you joking with me?:P


 

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GUYS start to call me a Grand Master

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Haha, I think you still need a little practice :) Only position 275 yet...


 

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No it says *preceived* ingame instead of perceived for some reason.

OMG!!! It's Over 9000!!! (ms lag)

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Nice system but just a few comments. Right now if a pro player wanted to make a second account and start from 700 they can reach 2,000+ within one day if they grinded hard enough. Will this still be possible in CF3 if you wanted to do this? I just feel if it is possible it would make the leagues meaningless because you are flying past them. 

I assume that the wood and bronze league will be kind've non-competitive regardless since those are the beginner leagues, but when you get to the silver league hopefully it is harder to level up. Would you say that a 1500 in CF3 would be much better skill-wise than a 1500 in CF2? 

I like how you are starting the ranks at 0 instead of 700

Also you brang up Hearthstone. The top 200 you mentioned reminds me of the Legendary class (I think that's what it's called) which is the top 300 for that game. Whenever they play a match their actual rank within Legendary is displayed for the opponent. Will it be similiar for CF3?

You are paired against 30 random people within your league? How does it exactly work? Let's say you are in the wood league but you just got 901 points which would put you in the bronze league. But let's say the 2nd ranked in your group of 30 has 889 which is less than 30 points below you. Will you still stay in the wood league?

Will this ranking system apply to just quick-play, just custom-play, or both? 

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@incred. Thanks that you like it :) That is what we do it for. As for the questions:

A 2000+ could indeed reach the top league within a day or so, as he is promoted each time he has more than 30 points than the number 2. If the leagues are meaningless, maybe we should put a time restriction that you have to be at least 1 day in a league?

The 1500 ranks in CF3 are purely a reference, but not engraved in stones. I want to make the gaining of rank slower in CF3. Right now it is maximal 40 points, I would like to reduce this to max 10 or 15, so leveling takes more time and effort

In CF I always liked it that you can see the rank of the opponents. I don't think CF is so hardcore that you would like to hide it. Although we might not show it straight in your face (but maybe hidden behind a button)

The thing we want to achieve, is that you know when you get promoted. And when you have 30 points more than the number 2, you will get promoted anyway. There could be cases that 1 group 2 players are both very good and get way above their league limit. Maybe we promote both on the same time then.

The ranking system will apply to Quick Play for sure, and maybe also for custom play. Custom Play is a tad difficult as you can choose your opponents. We have nice ideas about it (see http://curvefever.com/content/better-rankings-curve-fever-3 ) but we might choose to not introduce it right from the start, as we want to focus our effort in create a compact but great experience.

 

 

 


 

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Is it means that we will be able to play only against people who are in our group?
What if nobody of them is online? Can't we rank up then?
 

This way we give you meaningful opponents (a subset of 30 players and your friends/clan mates)

Friends and clan mates within the same league, right?

I like this system and I can't wait to play it :P
But the system has cons as well. Pretty often in CF2 we have to wait really long time to get full room of players. If you will limit joining only to players within our league (or only within our group) the rooms may never start unless you gain lots of more active players.

What about item sets? Will we be able to choose it in quickplay(ranked) games?
If yes, will ranks be separated for each item set? Have you thinked about it yet?
2k speed player may be also max 1500 thin player.

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@Jade, It would be impossible to limit your gaming experience to 30 people only. What we do, we will match you to anyone in your league, or 1 above, or 1 below. But the results are shown to only 30 people you rank with. Your friends are shown, no matter which league they are in.

About the item sets, quickplay and the differnet play styles, I will tell about that in another blog.


 

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Cool!

<a href="http://www.sanjak-webshop.com/en/">Izrada nakita </a>

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