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Geert's picture
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Information on Curve Fever 3

This topic is reserved to gather information about what we know about Curve Fever 3

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New powerup ? More than 8 players ?

Geert's picture
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ask us tomorrow in the Ask me Anything on twitch: http://curvefever.com/content/ask-me-anything-twitch


 

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ok :D

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Clan: SKT

i want same points for 2v2 thin and speed... unfair i rekt 10-0 thin and lost in speed

+9 thin -29 speed :DDD

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Clan: SKT

and punishment for being unfair would be nice ty :d

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Clan: CHN

a function wchich do in making room setting that someone cant join this room for example blablabla32 cant join

onDestruction!!!

TwilightSparkle's picture
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is it really happening?

hi

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Clan: 9000

Will there be betting on games with in game money?

Tranquility. †'s picture
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Clan: Blub

I don't think gambling will be supported. Kids play the game :p

Incred's picture
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I have some questions. I wasn't able to attend the Ask Me Anything session last Wednesday.

How do you plan to increase competition at all ranks instead of just the top 1% mainly?

How will the Quick Play/Custom Play issue be sorted out? Will there be a team version of quick play incorporated into Curve Fever 3? My opinion is that you should only gain rank through quick play because it would give a more accurate version of rankings. The three main leaderboards can just be FFA special, Team special, and 1v1 none. You can always add temporary leaderboards in the Quick Play system monthly which have customized item sets [thin, speed] voted on by the community. By the end of the month the temporary leaderboard would be terminated and the top 3 spots can receive a badge to display in-game.

Will the site be redesigned when Curve Fever 3 comes out? Or will the forum itself stay the same? Will you be able to play Curve Fever 2 while Curve Fever 3 is out?

Will clans.curvefever.com be implemented into Curve Fever 3? Or you will design a more fluid system within the game itself?

Will people who don't pay-to-play still be mainly restricted to 6 player, nonranked, nonpremium FFA games? How will you avoid the problem of premiums getting spammed with friend requests from non-premium strangers?

 

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ffa america top 3.3%
1v1 america top 13%
team america top 34%
Clan: GUN

If you bought premium in curve fever 2, are you also premium in curve fever for the remaining time? Or do you need to buy it again in curve fever 3? Good luck with further developments!

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Maybe you could add a new game style, one more Agar.io like. You would only have a limited view of your area, and as a FFA, it really should be a free for all ANYONE can join, at ANY TIME. Items = Little Food Pellets or whatever people call them. (teams only) (colored) Viruses = No Draw Area for OTHER teams, should not last long. To increase longer play time, it should be like snakes; your line trails and disappears with each distance. 

Special items:

  • (Green) Fast Line Disappear - So you can make those full circles without having to worry about kissing your neck. Also prevents unfair campers.
  • (Red) Longer Line Disappear - maybe you wanna block someone.
  • Erasers should be in every game, but rare to find. 
  • (Green) Wide View - bigger bird's eye view, so you can see more of other players or items. 
  • (Red) Smaller View - make it harder for people to play, but helps with reaction skills
  • Split - Instead of 2 lines going in your opposite direction, make it so that those 3 lines travel ALONG with your line. 

I know there are many faults with this; lag is the big one, as everyone may not have good connection. There's also the problem of copyrights, but maybe you could do something about it? I'd really love to see a game like this though; considering how popular Agar.io was when it came out, and the amount of streamers and youtubers cammed it, not only would this boost popularity, but you could commercialize too. Just an idea.....

 

 

Geert's picture
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We actually have a very good deal for people whow have left over premium time in Curve Fever 2. Look at this blog post: http://curvefever.com/content/our-plans-curve-fever-3


 

Geert's picture
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@incred,

Good questions. I am very excited to answer all of them at once, but I am not allowed yet. However, I will write a blog post about how we want to do the rankings, this week. So stay tuned!

 


 

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@qing We, as a lot of other people LOVE Agar.io. I think it is also a great example for Curve Fever, how simple online games can be very succesfull. And making Curve Fever a big Snake-Agar.io has crossed our minds.

What I like about Agar.IO:

  • Instant join and instant play
  • Great visual progression (you get bigger and bigger) 
  • You can really play: "I am going to eat you, yum, yum, yum. Woops, that is a big one, get away!"
  • A good negative feedback loop (if you play better, you get bigger, slower, lose mass, takes longer to get together again)

But I think that Making Curve Fever in Agar.IO style, will not work so well. The major problems I see are:

  • Curve Fever is ultimately about conquering space. This is better on a field which you can see totally.
  • The strength in Curve Fever is that you can play it quickly with your friends in a break in a game of 10 minutes max
  • It is hard to make meaningfull progression of 2 hours in Curve Fever, without making the game unplayable at some point

I see possibilities, but not enough to make it our next big game of. So, we will stick more to our roots.


 

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Clan: 9000

This idea is brilliant

qing3905's picture
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Aw........well it would've been fun anyways, IMHO. Also, in your update about Snakes on a Plane mode, you said you were going to organize competitions between those under 1500. I'd like to point out that like CF2 now, some the top 2k players are actually their second accounts. What's to stop pros from creating a new account and playing in the "noob" tourneys, besides a played-games requirement and rank? They can just randomly play that many games while purposefully keeping their rank down. How can you stop that?

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I'm soo thrilled for Curve Fever 3! I can't wait to see the innovative and creative ideas that it has to offer! I can't wait for more updates and details in the upcoming future on this topic.

woo hoo! Curve Fever 3! :D

_____________________________________________________________________

"Knowledge is knowing that a tomato is a fruit, but wisdom is knowing not to put it in a fruit salad."

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Clan: 9000

1) It would be lovely if the items of CF2 go to CF3, that corner is not an 'achievement item'. It makes the (hard to skill) item way less popular because not too many manage to control the corneritem. Adding the fact that corner is the most amazing item there is and a 0 luck item, I think you guys should really think about it :D

 

2) Another funny thing would be weird map formats, for example a round map.

3) How about a 'capture the flag' mode ? 

4) Teamgames-Fair: Why not make teams play automatically fair when it's for example 3v4?
I can see the fact that if you lose your best of 4 in the fair, it would make the system unfair. But every round for example a 3sec vote, so you can choose who in your team has to fair would be a nice idea, no? And if there is a 2 vs 2 vote situation, some1 at random. if half or more of the team doesn't vote, also someone at random. Hope you get what I mean.

5) Being a premium, I'd really love to stop all the friend invites. I accept a lot of them, but to delete them when the list is too big, takes a long time. Change this system, or if not, make a multiple delete friends options pls

Greetings 

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@fatsolini69 . I feel we are on 1 curve (pun intended).

 

1) Corner will get way more accessible / maybe even directly from the start

2) Weird map formats is not something we are planning, but we are testing it anyway

3) Capture the flag mode we also tested, but it is kind of weird...

4) Team games will get a major overhaul

5) Friend spam will not be there!


 

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Clan: OFF

Hello

 first of all,  I really enjoy the fact that you are communicating with the players on forum about CF3, and personally i'm really excited for it.

I think posters on this topic and you have dished us up with some very good ideas, like the leagues at quickplay and the smart ideas you and your team have come up with.

Although, I do have some questions. For example, is there any update on the release date? and will the interface (homescreen) change? 

I know the clan page wasn't made by you, but I personally think it's dying a little bit. Maybe to make it active again organize a built-in league with different levels where you can sign up to?

Kangaroo having a root

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Clan: KOLL

Kangaroot wrote:

Although, I do have some questions. For example, is there any update on the release date?

If you go at the top of the page(right site) on 'more' you will find the blog. There you can find this articel: http://curvefever.com/content/our-plans-curve-fever-3

At this articel you can find this:

Quote:

The release date

We can tell you that we will start a beta of the game at the end of March 2016 for the big public.

Hope this answers one of your questions.

 

~~signature~~

My time:

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@kangaroot Thank you for the compliments. For us it is also a very exciting time as your comments now can still have a big impact on the game design. So it is also a lot of fun for us to get this communication with the community going.

We want clans to be a bigger part of the system. It is just a very big part and I can't promise it will be done by march 2016.

The homescreen will be overhauled completely. You will just immediately go to curvefever.com and play the game instantly.


 

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Clan: ECON

Interesting

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ffa america nr. 22
1v1 america nr. 3
team america nr. 8
Clan: NO2

Im really just worried about the ranking system. On cf2 there is really no incentive for being high ranked, besides getting into high ranked lobbies. Will there be some type of benefit to having high rank?

One suggestion for a game type is an endurance mode where points go up on a timer, and the longer you stay alive, the more your points go up. In teams for instance, points would go up until the last person on that team dies and those points carry over until the end of the game. This would be good for tryhards like me that want to keep playing even after everyone on the map has died and everyone gets to watch you be a hero. I could see this type of game mode being very competitive because it gives a huge consequence for failing, especially if it's in a half map camp.

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awesome

 

R4W1L's picture
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ffa america top 6.5%
team america top 14%
Clan: r5

even if i dont like Nitrogen Dioxide
his idea isnt bad

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eldaroni's picture
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team america top 85%

R4W1L wrote:

even if i dont like Nitrogen Dioxide
his idea isnt bad

 

:D

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ffa america nr. 22
1v1 america nr. 3
team america nr. 8
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R4W1L wrote:

even if i dont like Nitrogen Dioxide
his idea isnt bad

I've never even seen you before, but thanks.

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1v1 america top 6.5%
team america top 6.4%
Clan: Jeff

Haha nobody likes you Nitro monster! <3

My name is Jeff.

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Clan: Jeff

kids also play GTA5 there you can gamble on opponents and yourself in races

Geert's picture
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And they gamble with real money?


 

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Clan: GGrt

Nitrogen Dioxide wrote:

Im really just worried about the ranking system. On cf2 there is really no incentive for being high ranked, besides getting into high ranked lobbies. Will there be some type of benefit to having high rank?

I already talked about this with Geert and I hope he will find a solution to create some meaning in favor of this whole high ranking system. The game would benefit so much from it... since now you literally play for nothing but temporary and fleeting fun. There is like no goal to achieve which causes a lack of long term motivation.

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maybe create a '' theater modus '' for curvefever 3 so you can watch your played games.

 

UK BEAST's profile on curvefever

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This is defenitely we want to do. Although we won't do this from the first instance you can play Curve Fever 3


 

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Quite honestly i'm not a fan of changing cf. It's perfect the way it is if you could get rid of the lagg. However cf 3 is on the horizon and I think it would atleast be fair to let people keep there colors, coins and games played statistics. People work on this for years

Red Speed Pro

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Hi 6stijn6, I can totally understand this. When things are fun, why change it, right! Luckily we are going to keep Curve Fever 2 running, when Curve Fever 3 is released. So you can still keep playing your favorite game, with your earned coins, colors and statistics!

Curve Fever 3 is going to be a whole new game which will be quite a change. It will be future proof with HTML5. It will  also feature Team Play for free, 3 different classes, new powerups and a better way to customize yourself. Also friends and clans are going to be implemented in a nice way. I think there are many things to love about Curve Fever 3. Read more about it in our blogs: http://curvefever.com/blog or have a look on the http://curvefever3.com website!


 

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ffa america top 6.5%
team america top 14%
Clan: r5

And they gamble with real money?

No they dont.

It works with normal ingame currency/coins.

Before the Game starts, everyone can place a bet on a Player or on himself.
Only if enough bets got placed, it counts.

 

but such a Feature would make teaming and focusing very attrative.

 

This is why I came up with this idea. 
A game modifier, which can be apply to every FFA match.

(would help in all ffa tournys and high rank rooms)

All snakes/curves/worms got the same color.
- Only your own curve has a different color (- = depends how u can implement this feature without destroying the local multiplayer aspect)

The colors always appear after the round is over.

Just think of it. It would prevent every teaming/focusing/targetting.
The winner of the match would really be the best/most tactical player. And not the one who is host and has the most friends in the round.
Finally FFA would/could really be FFA.

I hope you understand my idea :D

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R4W1L wrote:

All snakes/curves/worms got the same color.
- Only your own curve has a different color (- = depends how u can implement this feature without destroying the local multiplayer aspect)

Just think of it. It would prevent every teaming/focusing/targetting.
The winner of the match would really be the best/most tactical player.

-> Just the important parts are quoted.

So basically I understand your idea and what you want to do, but I think this isn't 100% true and completly destroys the tactical part.

"prevent teaming" -> People can still communicate with Teamspeak, Skype, ... and can tell the other people who they are or if they play on the same keyboard they know it already

"prevent focusing/targetting" -> I guess you mean the part, that somebody is focusing another player without a reason or reasons which are not related to the played game. I think this is also very bad, because focusing is also an important tactical part of the game. If I'm 2nd place I try to catch the leader and close this player(this player will try the same towards me to keep 1st place) and I also want to prevent that the 3rd catches me. If I don't know who is who it would be impossible to do this.

"The winner of the match would really be the best/most tactical player." -> see last paragraph

___________

Another thing I want to mention: If you know who is who, it isn't just important for focusing/targetting. If I play at a room with players of different skill, I know often a lot about the players(do they play aggressive or not, do they have enough skill to take a special way, do they risk or not, do they fail a lot or not, ...). According to this facts I often decide my own playstyle. If I know somebody doesn't close his camps very well, but doesn't fail often, I will always try to attack the camp, but if the opposite is the case I will take my smaler camp and wait untill the player fails. Sometimes I just decide to attack somebodys space or not, because I know how good they can attack and close or not. Also it is pretty important to know, if somebody will take some weird way and kill you or if the player doesn't risk much and you are safe by taking a special way. So for me it is a very important tactical aspect to know who is next to me, so I can decide which way is the best for me.

 

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My time:

R4W1L's picture
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team america top 14%
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Even if I am kinda sad to admit it, but Nowo is right.
It just cant work like this anymore. FFA became for me and alot others very unattraktiv.
People know eachother and let eachother alive or even save.

UK BEAST:

maybe create a '' theater modus '' for curvefever 3 so you can watch your played games.

after reading that, I came up with the idea about something like

The Overwatch system from CS:GO

Every match is saved a certain time before it gets deleted automatically.
(all inputs + powerup drops + every kind of movement | only coordinates for less data volume | from it you could reproduce a full simulation)

If enough Player report another player for suspicous behaviour in a match (example: report R4W1L for teaming with Geert in the last X minutes of the match).
Then the (sequence of the) simulation stays saved.

When enough Player reported someone, then matches will be reviewed from
qualified and experienced player, like tribunal.curvefever.com just for the gameplay instead of the chat.

With such a system it would be alot easier to catch teamers/targetter.
And finally FFA would be FFA.

 

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It would have been nice if they added a lobby chat when they realeses curvefever 3.

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ffa america top 10%
team america top 23%
Clan: NT

R4WIL is right, and if an API could be put in place to get these data publicly we could even build custom replay tools, or statistics website. I would love to compute my own statistics, and see if I die more when starting at top, left.. average number a speed I get in a round in gspeed how many times I died while in 2v1.. etc.

So it can help improve.​

ELyx0's profile on curvefever

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Thanks!

 

Geert's picture
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An API is a cool idea. We could easily make data available through json. Don't expect it to be there at launch, though


 

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ffa america top 22%
1v1 america top 45%

most relevant question about cf3;

Is Alan still going to be a mod?

Geert's picture
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absolutely


 

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ffa america top 10%
team america top 23%
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A big part of playing CF is the ability to chat with other people, except the current chat height is very small. I wish ingame chat would be at least as "comfortable" as the lobby chat.

It might be ok for 90% of the cases. But when interacting with other it's quite frustrating when the flow of text is very dense, it becomes like a Twitch chat rush in a 200px window.

Do you think you could add an "expand chat" button that would take space up and switch the score layout to a minimalistic version ? Beeing able to see only 6-7lines is very frustrating and a lot of us even die during the game because if you don't read the message right away, you might aswell never see it !

 

ELyx0's profile on curvefever

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Clan: SKT

skills ? goodies ?  omg u make this game almost like in my dreams. 

Ji
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Thank you for all the updates.

 

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@ELyx0, good point, I will propose to make the chat more prominent in the design.

@Volpex, thanks!

Edited by: 
Geert on 4 February, 2016 - 19:07

 

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