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The Great Powerup Topic

The Great Powerup Topic             (List of powerups in-game and their effects: FAQ Powerup Effects)

Hello all and welcome to The Great Powerup Topic,

The goal of this topic is to list all the current and coming ideas about powerups in one, clear thread. This will make it easier for the programmers to see what players find interesting regarding powerups and saves you and me the hussle of commenting on all threads about powerups.

Not to add list:

  1. This post is solely meant for powerup ideas, excluding ideas about perks or achievements that may or may not come in the future. Of course, every powerup can be used as a base for these perks and achievements. Also take a look at The Giant Gamemode Topic.
  2. I would like to point out that any form of AI (Artificial Intelligence) in powerups is not possible for a very long time, so I won't add these suggestions to the list, sorry...
  3. As for suggestions which include the use of any other button then the 2 steering keys, for example spacebar, these suggestions I won't add either. Two reasons. First, it will overcomplicate the simple and elegant gamedesign. Second, playing with more people on one keyboard gets a lot harder. I hope you'll understand this.

I will try to keep this initial post up-to-date with ideas that will come. To do this, all powerups will have an according number, e.g. “3” and all variations of the basic powerup will have a subnumber, e.g. “3.3”. Please post according to this system, this will make it easier for me to update this topic. Green Entrants: Made it to the game, or a similar version! Red Entrants: Will never get into the game.

Additionally, every powerup needs to be classified as green, red or blue. Green, only affects the player picking up the item. Red, affects all players, except the player picking up the item. Blue, affects everyone. Purple (new idea), collectable powerups. The entire set must be collected by one or multiple players to get a superpowerup or event.
One game consist of a maximum of 7 points, one match of 70 points. Just to be clear.

1. Powerup Immunity (green)  by konecHarry
1.1 The player will be immune to all red powerups during one game
1.2 The player will be immune to all powerups during one game
1.3 The player will be immune to all powerups for a certain duration
1.4 Powerup Immunity works as a shield that will block 1 or 2 powerups, for every Immunity you pick up, +1 will be added to your shield.

2. Old Snakey/Tron (green) by konecHarry and others, Already confirmed to be in future update?
2.1 The old 90 degree turn powerup from Achtung 1 in the green version ;)

3. Eraser (green and red)   by floa
3.1 Instead of the Blue Eraser powerup. Green Eraser will erase your own line, Red Eraser all the other lines.

(blue)    by konecHarry post #61
3.2 If there are only 2 player left, the screen will be erased, but all lines will be redrawn! Such that you kind of have a replay runnning in the background, while the last players are fighting. If the replayed lines hit something, they are not going to die, but they continue their drawing until complete.

4. Stealth      by Brouns
(green)
4.1 You will be invisible to yourself and others for a short period of time, after this the traveled distance will be visible again.
4.2 You will be invisible to others, but not to yourself for a short period of time, after this the traveled distance will be visible again.
(green and red)
4.3 Green, see 4.1 or 4.2. Red, the others can't see themselves, only you are visible for a short period of time, after this the traveled distances will be visible again.
(green, red and blue)
4.4 Shadow Master    by salietje post #81
Makes you/other/all a black line, you're not invisible, but it's hard to see yourself and others.

5. No Hole (green)     by SUBxZERO
5.1 No holes in your line for a period of time.
5.2 Zebra: A lot of constant holes in your line, like a zebra, for a period of time.     by me ;) post #10
(green and red)    by Viigoo post #57
5.3 larger holes for a period of time

6. Drunk (red)     by 2fast4u and konecHarry post #29
6.1 Makes it harder for players to steer precise, because the influence of left and right key will be increased every time you press the keys. e.g. If you press left you go more to the left than you normally would.
6.2 Makes it harder for players to steer precise and straight, because your line will randomly move a bit to the left and right. e.g. If you don't steer, your line will still move a bit to the left and right.
6.3 Time limitted powerup that makes enemies unable to move straight. There snakes will allways move in the direction they last hit. So in order to move straight they have to drive right and left and right... (alternating). As a side effect of all the steering, snakes may move a bit slower.

7. Fat (green)      by 2fast4u
7.1 The green version of becoming FAT.

8. Increase powerup times (blue)   by 2fast4u Already confirmed?
8.1 An increament of the duration of all powerups for one game.
8.2 Reset    by Salietje post #85
Resets the PU duration to default. Can be also added as making 2x and 0.5x duration and red/green

9. Magnet (blue)     by Brouns (and Geert?)
9.1 The magnet will pull players a little to the location of the picked up magnet for a certain duration.
9.2 The magnet will pull players a little to the location of the picked up magnet for the rest of the game.

10. Armageddon (blue)    by BAM.Maikkon
10.1 A random area will be marked with a white circle or rectangle and every line in this area will be erased an every player in this area will die, when the timer ends. The timer will be shown clearly inside the circle or rectangle.

11. Random powerup (green, red, blue??)  by bigboss12345, Already confirmed
11.1 The old Random powerup from Achtung 1, which will grant a random powerup ;)
11.2 Random powerup, also grants powerups not available. (Like deselected PU's or the premium achievements PU's)

12. Turn around (green)    by me ;)
12.1 When picked up, the players head will be where its tail is, so the place where the line initiated. Sometimes there are multiple “tails”, in this case the newest tail will be chosen. This may be a very tactical item or your death.

13. Teleport (green)     by jaap129 + post #15
13.1 Teleports the player to a random location and gives a big hole for 1 second.
13.2 Teleports the player to a location choosen with the mouse and gives a big hole for 1 second. Problem: How to implement this when multiple people play on one keyboard?
(green and red)
13.3 Green: Teleports the player to a random location and gives a big hole for 1 second. Red: Teleports other players to a random location and gives a big hole for 1 second.

14. Radius/Steering (green and red)    by konecHarry  post #2
14.1 Green: Reduces the turn radius of the player a bit. Red: Increases the turn radius of enemy players a bit.

15. Mines (not a real powerup, oops xd)    by me ;) post #4
15.1 Red little flashing dots on the field that will instantly kill players in a very small radius when hit.
15.2 Red little flashing dots on the field that will instantly kill players in a small radius when hit and erasing the field within this small radius.

16. Screen flip (blue)   by konecHarry post #5, 65
16.1 Horizontal flip. Flips the entire field around the horizontal axis, flipping players and powerups with it.
16.2 Vertical flip. Flips the entire field around the vertical axis, flipping players and powerups with it.
16.3 Puzzle flip. The field is divided in 9 invisible squares, when Puzzle flip is picked up, these 9 squares will be hussled, moving lines, powerups and players. 
16.4 Horizontal player lines flip. Flips the entire field around the horizontal axis, flipping players and powerups with it.
16.5 Horizontal powerups flip. Flips the entire field around the horizontal axis, flipping players and powerups with it.
16.6 90Screen's by salietje post #64
When you take it the screen turns 90 degrees to the left. When you take it again and again and again you have the normal screen as in the beginning.

17. Letters: A, D and K (purple/green, collectable for one player)   by me ;) post #6,8
17.1 The letters A, D and K will each spawn randomly and players are able to collect the letters during an entire match. If a player is capable of collecting all the three different letters, he will gain immense power for 4 seconds. The player will become Fat and gain Speed and is indestructible during these 4 seconds. Indestructible is not the same as a big hole, it means the line is drawn but the player can travel through all lines without dying.
17.2 The letters A, D and K will each spawn randomly and players are able to collect the letters during an entire match. If a player is capable of collecting all the three different letters, he will gain immense power depending on the last collected letter for X seconds. If the last letter collected is A: The player will become Fat, gain Speed and is Indestructible for 3-4 seconds, D: The player will become Triple Fat and is indestructible for 5 seconds, K: The player will become Double Fat, Big Hole and is able to eat away lines and powerups.

18. Letters: A c h t u n g d i e K u r v e (purple/blue, collectable for everyone)   by konecHarry post #7
18.1 All players need to work together to collect these letters for a special event. The event is unknown at this moment, maybe some kind of special achtung game XD

19. Eater (green)    by me ;) post #12,17
19.1 The player will be able to eat through lines for a period of time.
19.2 The player will be able to eat through lines while being a big hole for a period of time.
19.3 The player will be able to eat lines within a small radius around the head for a period of time.

20. Earthquake (blue)    by salietje post #13
20.1 The powerup will let the screen shake, which will make it harder for people to focus. Including passing holes.

21. Chasm (blue)    by me ;) post #14
21.1 A powerup that can only be spawned once every game and splits the screen in two halves, locking players in one of both halves and unable to get to the other halve except with big hole. The traversing wall powerup will only function in the halve where it is picked up.

22. Lagger (green)    by salietje.uA  post #22
22.1 Other players will see the player lagging/jumping. The player will see itself as normal.

23. Gap in Map (blue)    by salietje.uA post #24
23.1 When picked up, a dark blue hole will appear on a random place in the map. When hit, this will result in instant death, even when in big hole.

24. Black Hole (blue)    by me ;) post #25
24.1 A bit similar to the Magnet by Brouns, only a black hole always spawns in the middle of the map and sucks everything in it, even the lines that already exist. So players need to steer away from the middle or they will be sucked up. When the Black Hole finishes after a period of time, the result will be an almost clear map, and playerlines emerging from the middle, as they were running away from the Black Hole. (Already existing lines that now will move should be made grey and not hittable, because it would be to hard to evade all the lines going in the direction of the Black Hole.)

25. Brain Freeze (blue)    by konecHarry post #26, 28 and 35 (by Mangolo)
25.1 When picked up, the screen will start to flash for 4 seconds with increasing frequency. After these four seconds the screen will be white and nothing is to be seen for about 2 seconds. Players need to memorize where to steer or die. After 2 seconds the normal playscreen will fade in slowly.
25.2 Screen starts blinking when picked up (black fade out and in over maybe 0.5 secs, 4, 5 or 6 blinks). Then all snakes that have been drawn vanish, for about 7 or 8 seconds. That means the screen will rest black, but only the snake tales become invisible the heads will be seen just as usual.
It will look like the whole screen is erased, and all snakes are flying. Though players can die, as the tales are there, but invisible.
25.3 The screen will becomes black for 1 sec, and fades back to normal after that.

26. Push (green)    by me :) post #34
26.1 Enemy players can't get within a small radius of the players head for a short time. When they try to get inside this radius of the player, they will be pushed back, so the player doesn't need to be scared of enemies cutting him off etc.

27. Stuck (green and red)    by me  post #34
27.1 Green: When picked up, the player will stop moving for a short period of time (2 secs). A little arrow will indicate the direction in which the snake-head will continue moving, this direction can be changed while Stuck.
Red: when picked up, Enemy players will stop moving for a short period of time (2 secs). A little arrow will indicate the direction in which the snake-head will continue moving, this direction can be changed while Stuck.

28. Flashing (green)    by Mangolo post #35
28.1 Your line will start flashing.
(red)
28.2 Enemy lines will start flashing
(blue)    by stanjoh post #108
28.3 All lines will start flashing with a slow and steady frequency, switching between visible and invisible. When the lines are invisible, players are also able to pass the lines without dying.

29. Portals (blue)    by me ;) post #37
29.1 Spawns two small circles at a random position on the map. Entering one circle will teleport you to the other one and vice versa. You appear at the other portal in the opposite angle in which you entered the first portal. Disappears after new Portals are picked up.
29.2 See 29.1, but then time-based. Disappears after 15 seconds. The outer circle of the area may indicate the time remaining.

30. Shrinking Tail (green)   by floa post #51
30.1 The player's tail shrinks according to the speed he moves forward. So your line will always be a fixed length.
30.2 The player's tail shrinks at a fixed speed. So with slow your line will erase a bit and with speed it will grow a bit. [perfect for a gamemode?]

31. NewSplit (green)    by Quixy post #58
31.1 Bigger hole after pickup and splits randomly in option 1, 2 or 3.
1.  2.  3.

32. Temporary Powerups (blue)    by Salietje post #42
32.1 Take this powerup, and there will be 5 powerups spawned, but they stay for only 3 seconds in the field. Pick up, or they will disappear.
(blue, green and red)
32.2 Blue: Take this powerup, and there will be 5 powerups spawned, but they stay for only 3 seconds in the field. Pick up, or disappear. (=32.1)
Red: Take this powerup, and there will be 5 powerups spawned just for enemies , but they stay for only 3 seconds in the field. Pick up, or disappear.
Green: Take this powerup, and there will be 5 powerups spawned just for you, but they stay for only 3 seconds in the field. Pick up, or disappear.

33. Bumper (green)    by benniegek post #47
33.1 Allows the player to bump into the wall and player lines, bouncing you back according to laws of reflection: Angle of incidence = Angle of refraction

36. Back in Time (blue)    by Viigoo post #63
36.1 When picked up, you and all the players get back to the situation 5 or 10 seconds ago. (Only possible to coëxist with a replay system)

37. No-Draw Area (blue)    by gandalfx post #67
37.1 An area where players never draw a curve, a bit smaller than the size of a regular curve. So there would be a small circle (or any other form) in the playing field where players can go through as often as they want. The area remains where it is picked up, until a new No-Draw is gathered. It then transfers to the new position.
37.2 See 37.1, but then time-based. The outer circle of the area may indicate the time remaining. Multiple instances are possible, in contrast to 37.1.

38. Item Remover (blue)    by Shivers post #83
38.1 When picked up, all other items on the screen will disappear. Could be helpful when you see that an enemy is about to get a red fast or an invisible item.

39. Item Changer (blue)    by Shivers post #83
39.1 When picked up, all other items on the screen will change to a different random item.

40. Purify! (green)   by Brouns

40.1 Clears all the powerups that are currently on you
(blue)
40.2 Clears all the active powerups of everybody 

41. Hijack   by Brouns
41.1 You temporarily, for a few seconds control both the snake of yourself and the snake of someone else. You can drive someone else into a wall but also risk killing yourself.

42. Death (blue)    by HeadShoTTT post #84
42.1 Kills a random player, possibly including the player who picks it up. (Extreme low drop chance)
42.2 Kills a random player, possibly including the player who picks it up. The randomly killed player gets an extra point, other players don't get a point for his death.

43. 45 degree turns (green and red)    by benniegek post #97
43.1 Green: Makes your turn 45° to left or right. Red: Makes the turn of your enemies 45° to left or right.

44. Move the holes (blue)    by stanjoh post #107
44.1 Moves the gaps in lines to a different position on the line. Problems: Is it possible to code? What to do with the big hole pu?

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1. Green powerup that makes your snake radius smaller (mid of normal radius and green turtle radius)

2. Red powerup that makes enemies snake radius bigger (mid of normal radius and red speed radius)

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Garion,

Thanks for summing everything up for us!
It takes us quite a while to look through every individual suggestion that is being made.
Having this list helps us greatly with implementing some of this stuff faster!

 

Geert, sticky this ?

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Great, the intention was to help and to get more items in the game Wink I am glad it is usable to you! I think there will be a lot of suggestions here in the future, and stickying this would be awesome Biggrin

Btw, what about adding mines. Little red flashing dots that will instantly kill players in a very small radius when hit?

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Blue powerup that flips the screen. I mean the whole game picture will be turned (every direction possible)... Hope you know what I mean. 

Example: If you think of the current game screen as a picture. Take it, turn upside down. and here we go... In mathematics it could be a reflection or a rotation, or you can do both in one step. Hope you know what I mean.

Will be very confusing Smile

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Yeah it will indeed, going to add that one to the list Wink what do you think about mines? And the puzzle flip? xd

Edit: what about collectable powerups during the entire match? For instance, there are the powerup letters A, D and K (Achtung Die Kurve). If a players collects all these three letters during a match, he will become extremely powerful for a short time. He will become Fat, gain Speed but cannot die for about 4 seconds. It will be very hard to collect the 3 letters, because another A is useless if you already have the A.

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very nice idea!

also imaginable would be collectable powerups for the whole game... for example the letters

A c h t u n g d i e K u r v e

Then something huge has to hapen (but dont know what) Wink something with special music Wink

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Yes, with match I meant a maximum of 70 points, wich you called whole game. Three letters are possible to collect for one player. Your idea affects all players I guess, not only one? So all players need to work together to spell A c h t u n g d i e K u r v e during the entire match to start a special event? That sounds nice I-m so happy

And what about my idea, and then the last Letter collected will determine what kind of superpower you get?
Edit Edit: I made it like this now:
17.2 The letters A, D and K will each spawn randomly and players are able to collect the letters during an entire match. If a player is capable of collecting all the three different letters, he will gain immense power depending on the last collected letter for X seconds. If the last letter collected is A: The player will become Fat, gain Speed and is Indestructible for 3-4 seconds, D: The player will become Triple Fat and is indestructible for 5 seconds, K: The player will become Double Fat, Big Hole and is able to eat away lines and powerups.
So the last letter K will give the advantage of creating space to survive. A and D are just killer powerups.

Edit: Btw collectables should get a new color, what about purple?

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Haha nice ideas, but i'm not so sure about this a c h t u n g d i e k u r v e idea

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Thx Wink Well so you like the idea of collectables, but you think 18.1 a c h t u n g d i e k u r v e is overpowered or imbalanced? Make an 18.2 PwnYeAll Smile And this list is not a list of what must be implemented, it are just ideas that can be improved, neglected or maybe they will be implemented Smile

Edit: added: 5.2 Zebra: A lot of constant holes in your line, like a zebra, for a period of time.

Edit Edit: Btw I think this topic is very productive, we already made up about 6 new powerups!!! In less then a day +Edit: that was at powerup no. 18

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Omg too much awesome stuff to read and too little time now.
Reading all this and thinking about it is on my todo!

ADMIN
Lead Designer-Programmer for Curve Fever
supportatcurvefever.com

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Yeah, nice we got you enthousiastic!!! Biggrin

Edit: what about an Eater powerup, like in 17.2 with the letter K? going to add that one definitely Smile

Edit Edit: Yeah I got sticky!!!!

Edit Edit Edit: I am going to post a new topic in about 3 minutes, it took me a long time to write and collect but it's worth it I-m so happy +Edit: Done, you can find it here http://curvefever.com/content/giant-gamemode-topic

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Earth Quake:

A blue powerup who let the screen shake, will be harder to go into a hole for a while I-m so happy

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Added Smile Fun idea btw

What about Chasm: A powerup that can only be spawned once every game and splits the screen in two halves. Locking players in one of both halves and unable to get to the other halve except with big hole. The traversing wall powerup will only function in the halve where it is picked up.

Going to add this one too Biggrin

Edit AHHH can't stop forumming Ahhh xd

Edit Edit: 9 new powerups in less than a day, new record I guess xd

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catapult! your'e line springs to a random place . red: this is for all lines Wink

 

 

 

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samaa wrote:

catapult! your'e line springs to a random place . red: this is for all lines Wink

*poof* spawns into another line

 

Nah not a good idea

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when you pick up this green item, you delete anything that is around the head of your snake, in a small radious. so basically, it would work as a "eraser" around you head of the snake.

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I still believe the switch powerups is randomly enough, no need for a catapult.

Drol wrote:

when you pick up this green item, you delete anything that is around the head of your snake, in a small radious. so basically, it would work as a "eraser" around you head of the snake.

Ye and what if you spawn next to another player? You can't just erase his head and it's hard to script this.

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pwnyeall are you a developer?

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moderator*

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Drolje1Zmazane wrote:

when you pick up this green item, you delete anything that is around the head of your snake, in a small radious. so basically, it would work as a "eraser" around you head of the snake.

Do you mean this as a separate powerup or in combination with catapult? If it is seperate from catapult, then it is very similar to the Eater powerup. I will add a variation in which you will eat away lines in a radius.

I agree with PwnYeAll that the catapult is a bit unnecessary, as it is almost the same already as teleport Smile

13. Teleport (green)     by jaap129
13.1 Teleports the player to a random location and gives a big hole for 1 second.

And don't you think a red variation of Teleport will gives too much chaos? Or is this fun? Yet, I will add it to the list Wink

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green powerup: Lagger!

You play normal but other will see you as a lagger

( idk if a lagger tooks it Blum 3 )

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Haha fun xd I'll add it. No idea what wil happen if you are already lagging, I guess not too much.

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Blue: Gap in Map

If you took it there will be a trapdoor somewhere in the map, it will look like a little circle filled with a colour ( when you touch this you are dead )

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Added Wink What about a Black Hole? A bit similar to the Magnet by Brouns, only a black hole always spawns in the middle of the map and sucks everything in it, even the lines that already exist. So players need to steer away from the middle or they will be sucked up. When the Black Hole finishes, the result will be an almost clear map, and playerlines emerging from the middle, as they were running away from the Black Hole. (PU 24)

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Blue Powerup:

Whole screen blinks up to 3 or 4 times (over maybe 4 or 5 secs). Than all lines vanishe, but they do exist furthermore. In the 3 or 4 secs you have to do your best to remember where you can go. Then the lines rest invisible for a short period of time (maybe 7 - 10 secs... I dont know). Then everything comes back.

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Yeah I thought about this kind of powerup once too with friends, I think it's co0l Wink What about "Brain Freeze" as name xd

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hey garion, I meant the powerup 25 (aka brainfreeze) to be different. I explain in detail:

Screen starts blinking (black fade out and in over maybe 0.5 secs, 4, 5 or 6 blinks).

Then all snakes that have been drawn vanishe, for about 7 or 8 seconds. That means the screen will rest black (I am sure white will kind of blend you... black is the better color). But only the snake tales vanishe (or become invisible), the heads will be seen just as usual.

It will look like the whole screen is erased, and all snakes are flying. Though they can dye, as the tales are there (but invisible).

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next suggestion:

red, time limitted powerup that makes enemies unable to move straight. There snakes will allways move in the direction they last hit. So in order to move straight they have to drive right and left and right... (alternating).

This will naturaly make it harder to drive and also will kind of slow the snake (a little bit) down

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Ok, I was so free to edit your suggestion a bit previous time, I will add your version of 25. Brain Freeze exactly as you like it Smile

About your next suggestion, I will add it as a variation of 6. Drunk! Thx for your creative mind Biggrin

Edit: added, see 25.2 and 6.3

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konecHarry wrote:

hey garion, I meant the powerup 25 (aka brainfreeze) to be different. I explain in detail:

Screen starts blinking (black fade out and in over maybe 0.5 secs, 4, 5 or 6 blinks).

Then all snakes that have been drawn vanishe, for about 7 or 8 seconds. That means the screen will rest black (I am sure white will kind of blend you... black is the better color). But only the snake tales vanishe (or become invisible), the heads will be seen just as usual.

It will look like the whole screen is erased, and all snakes are flying. Though they can dye, as the tales are there (but invisible).

Sorry, just 1 small thing:

A dye is a colored substance used to paint with, so i believe you mean 'Though they can die' instead of 'dye'?

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exactly Smile

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I already saw that, it should be correct in the list Smile

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Yeah got a new idea for a powerup Smile

Push (green): Enemy players can't get within a small radius of the players head for a short time. When they try to get inside this radius of the player, they will be pushed back, so the player doesn't need to be scared of enemies cutting him off etc.

Edit: Yeah another idea Smile

Stuck (green and red):
Green, when picked up, the player will stop moving for a short period of time (2 seconds?). A little arrow will indicate the direction in which the snake-head will continue moving, this direction can be changed while Stuck.
Red, when picked up, Enemy players will stop moving for a short period of time (2 seconds?). A little arrow will indicate the direction in which the snake-head will continue moving, this direction can be changed while Stuck.

-added

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Flashing (green): your line will start flashing

Black (blue): The screen will becomes black for 1 sec and fades to normal

Quality Filmer Smile

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I will add the flashing powerup, only the black powerup is very similar to this one:

25. Brain Freeze (blue)    by konecHarry post #26, 28
25.2 Screen starts blinking when picked up (black fade out and in over maybe 0.5 secs, 4, 5 or 6 blinks). Then all snakes that have been drawn vanish, for about 7 or 8 seconds. That means the screen will rest black, but only the snake tales become invisible the heads will be seen just as usual.
It will look like the whole screen is erased, and all snakes are flying. Though players can die, as the tales are there, but invisible.

I will add your black powerup as variation 25.3

-done Wink

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I was thinking about the teleport powerup, but it seems very equal to the switch powerup in my opinion, and other opinions from what I remember. So, as a fan of Portal, I was thinking of a portal-powerup which spawns two circles. Entering one circle will teleport you to the other one and vice versa. Variation one could be that after used once, it will disappear. Variation two, the portal will be open for lets say 15 seconds and disappears after that.

It's more sophisticated than these:

13. Teleport (green)     by jaap129 + post #15
13.1 Teleports the player to a random location and gives a big hole for 1 second.
13.2 Teleports the player to a location choosen with the mouse and gives a big hole for 1 second. Problem: How to implement this when multiple people play on one keyboard?
(green and red)
13.3 Green: Teleports the player to a random location and gives a big hole for 1 second. Red: Teleports other players to a random location and gives a big hole for 1 second.

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premium powerup:

 

Octosplit

 

Split up in 8 , but the lines disappear after 3 seconds

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hahaha Dirol xd

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it looks like 28.

Flashbang

All players get flashed( white screen for 1 second )

 

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Ah now I understand what you meant when you were talking about flashbang in-game :)
I will add it to the list, could be fun, right? I-m so happy

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temporary powerups:

 

Take this powerup, and there will be 5 powerups shown, but they stay  for 3 seconds Smile

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Hehe, like the blue item with three circles, but then temporary, sounds c0ol Wink

-added, also added my own version: Acute

(blue, green and red)
32.2 Blue: Take this powerup, and there will be 5 powerups spawned, but they stay for only 3 seconds in the field. Pick up, or disappear.
Red: Take this powerup, and there will be 5 powerups spawned just for enemies , but they stay for only 3 seconds in the field. Pick up, or disappear.
Green: Take this powerup, and there will be 5 powerups spawned just for you, but they stay for only 3 seconds in the field. Pick up, or disappear.

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Red/green Faker

This powerup can look like a fat powerup, speed powerup, but the picture is a bit different.

People will take but actually it doesnt do anything, only wasting your time by taking it Biggrin

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Spring Powerup (Possibly exclusive to one of my gamemodes in the Giant Gamemode Topic, 3D Mode): Grants the player who got it an additional jump.

I'm back!

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Hello (again) Nibri,

I commented on your post in the gamemode topic (http://achtungdiekurve.net/content/giant-gamemode-topic-suggestions). You should read it and then you will understand that I am not going to add the Spring Powerup to the list.

 

westel (not verified)

hi,

i tought about an bumper powerup that makes players bounce once from a wall or line.

thanks!

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Sounds nice :) 

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What about a green powerup called 'COM', which gives you support by an computer for the rest of the round or a certain period of time, and its only goal is to disturb others. After i saw that you guys can implement computers in ADK1, maybe it could work if done correctly in ADK2 as an powerup.

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Random Powerup

 

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A green powerup, where your line cannot get longer for a certain time, for example like in the nokia game snake, when you move forward, the tail move in the same speed. 

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