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Geert Please Read - Curve Fever 2 Re-Mastered

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Geert doesn't have to. Somebody else could do it. I don't know anything about coding but it should be possible to make a game that looks quite similar like our beloved CF2 (without snakeheads and with closed walls) on the platform which was used for CF 3.

Generous, honesty, laughter, kindness, loyalty.

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The snakes would also have to turn like they turn in cf2 and move the same way etc.

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i agree
cf2 the only real cf

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theRealngeMadridcf wrote:

He already has a loyal base of users that stem as far back as 5 years. Thats a long long time to commit to a game. It shows how addictive this game is and how enjoyable it can be.

i totally agree. the fact that this game has players who have played this game for 5 years is just mindblowing... also +1 Miaoush

 David =) ×)

 

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I really like cf2. It is a game that I have worked on very hard for a large amount of time and with which I am very happy with. However, flash doesn't have the eternal life, and we wanted to re-envision the new Curve Fever. CF3 was not as fun as it could be. With CF.pro we might have started in a way that many cf2 players were not happy about, but more and more changes we made might appeal to the cf2 community:

1. Curves are very similar now

2. A stylized abstract aesthetic (like cf2 had)

3. A good 'custom games' system and lobby

4. Able to chat with players

Now, there are also distinct differences. Like:

1. no teams -> Once we have FFA right, we will add teams, as we really love the team gameplay in cf2 and it will fit the game very well

2. weapons that you can install on your ship, instead of powerups -> We think it makes the game more fun as it gives the player the ability to use the weapons in the hands of the players, not by the random chance generator, but this has to be tuned and balanced for sure

3. being able to go through walls -> This adds another dynamic to the game, that makes the game more interesting.

4. no focus 'defensive play' but a focus on 'interaction with players'

5. no friendslist -> yet, a feature we would love to work on soon

 

We are working hard on the new curve fever and want to test out many of the ideas we have. We envision the game to be a game you can play against your friends and where you are pathfinding and planning your way to victory. Many things that made cf2 so great will be added to cf.pro sooner or later. 

Off course we also know that we can't please everyone with the game. And making a worthy successor to cf2 is not easy at all. Just have a check on cf.pro and see where it is going towards, and leave your feedback about it on the forum of cf.pro so that we can keep improving the game.


 

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ty for your comment brother and I see u its okay.

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Geert, it's like u didn't read any of what we wrote. WE DON'T WANT CF PRO. WE WON'T PLAY IT. IT'S A DEAD END.

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Guys, this is their idea of "Curves are very similar",  "stylized abstract aesthetic (like cf2 had)",

 and "good 'custom games' system and lobby"; 

Spaceships meets football. 

I guess you could say that we are doomed?

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Geert wrote:

I really like cf2. It is a game that I have worked on very hard for a large amount of time and with which I am very happy with. However, flash doesn't have the eternal life, and we wanted to re-envision the new Curve Fever. CF3 was not as fun as it could be. With CF.pro we might have started in a way that many cf2 players were not happy about, but more and more changes we made might appeal to the cf2 community:

1. Curves are very similar now

2. A stylized abstract aesthetic (like cf2 had)

3. A good 'custom games' system and lobby

4. Able to chat with players

Now, there are also distinct differences. Like:

1. no teams -> Once we have FFA right, we will add teams, as we really love the team gameplay in cf2 and it will fit the game very well

2. weapons that you can install on your ship, instead of powerups -> We think it makes the game more fun as it gives the player the ability to use the weapons in the hands of the players, not by the random chance generator, but this has to be tuned and balanced for sure

3. being able to go through walls -> This adds another dynamic to the game, that makes the game more interesting.

4. no focus 'defensive play' but a focus on 'interaction with players'

5. no friendslist -> yet, a feature we would love to work on soon

 

We are working hard on the new curve fever and want to test out many of the ideas we have. We envision the game to be a game you can play against your friends and where you are pathfinding and planning your way to victory. Many things that made cf2 so great will be added to cf.pro sooner or later. 

Off course we also know that we can't please everyone with the game. And making a worthy successor to cf2 is not easy at all. Just have a check on cf.pro and see where it is going towards, and leave your feedback about it on the forum of cf.pro so that we can keep improving the game.

Thank you for the contribution Geert. I think many players are still hooked on Curve Fever 2 because they've been playing it for several years, some even daily. This actually shows what potential Curve Fever 2 had, if Flash didn't stop support.

Curve Fever 2 Remastered would indeed be a successful game. But does a complete new game have to be designed for that?

No.

With CFPro you have a solid foundation from which you can get out much more than some players think. As Geert said, they can only change what the players do not like or what they could do better, simply because the players usually have the better experience of the game.

So why are you trying hard to make any new game go bad before you even try it? Of course, such a game is not perfect from birth. But the players are there for that. With your feedback, more and more fundamental elements can be laid to make CFP a CF2 remastered.

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Geert wrote:

I really like cf2. It is a game that I have worked on very hard for a large amount of time and with which I am very happy with. However, flash doesn't have the eternal life, and we wanted to re-envision the new Curve Fever. CF3 was not as fun as it could be. With CF.pro we might have started in a way that many cf2 players were not happy about, but more and more changes we made might appeal to the cf2 community:

1. Curves are very similar now

2. A stylized abstract aesthetic (like cf2 had)

3. A good 'custom games' system and lobby

4. Able to chat with players

Now, there are also distinct differences. Like:

1. no teams -> Once we have FFA right, we will add teams, as we really love the team gameplay in cf2 and it will fit the game very well

2. weapons that you can install on your ship, instead of powerups -> We think it makes the game more fun as it gives the player the ability to use the weapons in the hands of the players, not by the random chance generator, but this has to be tuned and balanced for sure

3. being able to go through walls -> This adds another dynamic to the game, that makes the game more interesting.

4. no focus 'defensive play' but a focus on 'interaction with players'

5. no friendslist -> yet, a feature we would love to work on soon

 

We are working hard on the new curve fever and want to test out many of the ideas we have. We envision the game to be a game you can play against your friends and where you are pathfinding and planning your way to victory. Many things that made cf2 so great will be added to cf.pro sooner or later. 

Off course we also know that we can't please everyone with the game. And making a worthy successor to cf2 is not easy at all. Just have a check on cf.pro and see where it is going towards, and leave your feedback about it on the forum of cf.pro so that we can keep improving the game.

 

 

I am now officially leaving CF. Since there is no chance CF2 will be re-made, my time here must end. 

Guys, I tried, i tried to get some hope from Geert, my only hope was that he commented, but the comment ignored any realisation that it CAN be done. If you can make cf pro, you can make cf2 remastered, you dont need flash.

 

Peace to you all. I had nice times here. A special goodbye to blondiepower (donkey)

 

Inge

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I would make a long post like I usually like to do but I gtg to work and I think qt Miaoush and Santa Clause. mentioned lots of what I would have said.

I totally agree with Santa and Geert that CFP could be able to become a game which satisfies not only the majority of the people who want a CF2 2.0.

Santa Clause. wrote:

With CFPro you have a solid foundation from which you can get out much more than some players think.

I think that is very right and CFP found a great future-proof plattform as replacement for flash which provides stable FPS, direct control and a somewhat decent design. But the whole concept of progression and monetization is so fundamentally broken that its hard for me to believe it could once become a game which makes me wanna play it.
And the direction it is drifting in doesn't look promising to me neither.

Please Geert, you dont even need to make CFP a CF2 remastered even though that would be great, take inspiration from CF2 and analyze why it gets people addicted the way it does, think of a way to moniterize it without it hindering the gameplay and then add features and ideas, of which there are literally tons good ones just here on the CF2 forum which still apply to CFP.

_____________________________________________________________________
my guide for improving cf performance  2.0

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stop ur future plans geert, they are for kids.
forever cf2 amk

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cf3 was shit, cf pro is shit. cf2 was good game, but instead improve it, u only made new worst versions, so u destroyed a good game.. sad rly

lets go hrvatska ! i only logged in for wish u good luck brothers Smile

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I decided to try Curve Fever Pro to see what it was like and to test it out. Here was my 10 minutes experience on it (worst experience of my life)

1) Laggiest piece of shiit ever. So much worse lag than cf2 or cf3.

2) Completely unfair and unbalanced - Once there are better ships against u, it is IMPOSSIBLE to win.

3) Some ship fired a mine over to the camp i made and blew me up... wtf like

4) I got sniped my a mushroom item that also killed me - fcking ridiculous.. is this Curve fever??

5) I shot someone from across the map with my gun. I apologized in chat to him for the stupidness of that occurrence.

6) Some "expert" ship started to speed up SUPER FAST but even though i closed the gap faster than he could arrive, I somehow died and he had apparantely killed me.. laggy and stupid and not fair.

7) The turning on it is fucking stupid as hell. You cant tap tap tap to turn nice and neatly because it turns extra wide when you do that. The turns are much wider anyway. (I thought you said its like curve fever 2 geert?) its not, its bullshit

Dirol The snakes and map look and feel nothing like cf2. We are curvers, not childish space game players.

9) all these fucking crates and boxes to give us coins and gems after the round dont mean shit to me, i want to display my skills fairly in a game that is fair for everyone.. just like cf2.

 

We want curve fever 2 remastered.

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curve fever pro & curve fever 2 are completely different games, there will never be competive curve fever pro. it's kind of reminiscent of runescape 3 & old school runescape. the bored developers tought they constantly had to add new stuff to the game, hence ruining the simplicity & balance of what used to be a fundamental aspect of the game: pking, which is now dead on runescape 3. as third party were about to release an old version of the game & jagex didn't want to loose power the devs finally listened and rereleased old school runescape, the whole community migrated back to the old version of the game. it's not about changing the game that everybody loves, it's about perfecting the game. What about migrating curve fever 2 to a more modern coding platform, so that bugs

What I thought about adding, once we have a new platform, is push to talk voice chat. In team games only your team can hear it, in FFA everyone can hear it. Certainly in this game it's useful to communicate vocally with people since you are constantly curving and you cant curve & write down at the same time. In FFA games it will improve sociability, lols & giggles. But it would really improve TEAM gameplay, having the ability to vocally chat with each other can bring teamplay to the next level (planning tactics during play, give one another directions while building camp, etc).

Sinnoh wrote:

Please no. This game should close its doors

Lol u sound like a smug redditor. just giving your contrarian opinion isn't very constructive.

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Okay, can anyone who has tried curve fever pro, share with us 3 things:

a) Your opinion of CF Pro

b) In your opinion, is it similar to CF2

c) Would you spend money on Curve Fever 2 Remastered or Curve Fever Pro

 

My brief answer would be (not going into detail here)

a) Curve fever pro is very bad, laggy, has terrible snake heads and resembles cf2 in no way

b) no it is not similar

3) i wud spend money on cf2 and not cf pro

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Ok I tried it.

a) For me it's not laggy at all, but it's unfair. The snakes are not equal, and I felt like I can't win against the better snakes. I didn't see good players, just better equipped. The shooting is unnecessary. And the heads make it harder to steer.

b) It has some things in common, but the holes, curves, walls are different. Geert wrote

Geert wrote:

Many things that made cf2 so great will be added to cf.pro sooner or later. 

The thing is you can't add things to cf pro to make it great, because the best part of cf2 (equal players) is already ruined in cf pro

c) As I don't have any income right now, I can't spend money on neither of them. But if I had an income, I would definitely spend them on cf2 not cf pro.

Ps.

http://forum.curvefever.com/users/geert looks like geert started to playing cf2 again, good choice geert.

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congratz on playing cf2 again geert, the best game of the decade, you can now pick understand and see so many players still playing it. It is the square map, the black background, the equal snakes, the scoreboard, the items that make this game so attractive to us. 

 

Remake the game in different coding language and I will get the world to play it

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If they really wanted to make a remaster cf 2, i have no doubt the community would donate alot towards the game, me included.

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they could also set up a gofundme page and share it on social media

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I'm wondering what Geert analysis is of the strengths and weaknesses of CF2. I've been playing playing curvefever2 for 5 years and a bit now, and my analysis would be as follows:

Strength:

- The simplicity of CF2. The core gameplay of cf2 is plain and simple, and therefore very attractive to master. It's a very open game to everyone, as no1 needs a tutorial or something to understand how the game works. When I opened cfpro i had no clue what was going on with flying bombs and all.

- The chat and friendlist function. I think cf2 would never had been so much fun if people were not able to interact with each other. Real friendships and even relationships has arised from this game.

- Powerups. There a lot of different gamemodes in CF2 (thin, thorner, gspeed, rspeed, special, etc.) which are all fun to play. Even after 6 years of playing i was never really bored by cf2

- Colors. The colors are simple. No meaningless/functionless snakehead decorations. Just simple colors! I think this strength is very underrated. 

Weaknesses:

- Champion rewards. The tournaments are a great feature on cf2. The only thing is that the rewards aren't really special anymore. I think we could argue about new champion rewards, but that's not the point of my post now.

- Servers. The servers aren't that great and the game has much optimizing potential. I understand why they did not optimize this, since flash player is gonna stop supporting the game but that ofc is a weakness.

I think if you would take this into consideration, You could make a great curvefever game. I could have been forgetting some strengths and weaknesses, please don't hesitate to write them down. But I hope that one day the Hidden Monster Games team would understand it. I'm not saying they have to entirely stop working on cfpro, but I think they are 2 different games and nonalike. Let's hope they will move curvefever2 to a new platform one day so we can keep doing what we're good in: curving Biggrin

 

 

 

"In a world where everyone wears a mask, it's a privilege to see a soul"

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all curve fever 2 needs is new servers and game code.

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they dont invest in CF2 because the engine is very old, not because it doesnt generate enough money.

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Masterlorrie wrote:

they dont invest in CF2 because the engine is very old, not because it doesnt generate enough money.

But if it generates enough money, why not remake it on another engine?:)

"In a world where everyone wears a mask, it's a privilege to see a soul"

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MAKE CF2 ON A NEW ENGINE

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I started in 2013 and stopped in 2015/2016 (don't remember exactly). I would be willing to help code a renewed cf2. I am not a programming expert however I think I could definetly help out.

  1. I think they should target the competitive aspect. Like I couldn't afford premium in the early days being a teen. And so I couldn't take part in tournaments which made me get bored of the game. Now I could easily buy it but I won't invest into a dead game. 1v1's are wildly unpopular because people would have to pay 500 for a game.
     
  2. Another thing is the rank system. The fact that I once was 1700 and now am 1200 ffa is just stupid. I litteraly started playing again and play with the same skill. People put in years to master this game and deranking them just because the game is full of errors isn't their fault and doesn't make sense since their skill level is still the same. So an alternative is maybe just take away 100/200 pts instead of bringing players all the way down to 1200. New accounts are just a nail on the coffin. Deranking players works the same way in cs:go and that's why the game is slowly dying. It's because the dev's think that players will want to keep playing to keep their rank. That's a mistake because people that play this game are mostly adults with a life and need flexibility.
     
  3. The game must be light and fast in order to compete with new 3d graphic games. Fully accesible with lots of features FOR FREE. Maybe make hosting and power-ups free but colours and icons not? It's like fortnite is free but cosmetics make people consciously pay a lot because it makes them feel in control of what they get and worth what they pay for.
     
  4. Invest into the community. Regular updates. People appreciate comunication and honesty. Maybe make the chat have emotes, more symols. Clean up the GUI. (Spectators are still glitched). Yesterday i died to air a glitch known from 2014... or eariler. Things like this are unexeptable in such a simple game. There's only 1 new color, more expensive hosting and fixed options to choose when hosting. That's like 1 day of coding if even that long for 2/3 years. 
    <div>
    Let's face it. They're milking the cow on it's deathbed.
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In order to make things easier for yourself Geert, the best thing to do is to make a PLAN.

Here is a tip on how to go about planning a successful remastering of CF2.

 

Write down steps and tick them off as they are completed. This makes things easier to organise and give you a boost of dopamine when you complete each step. Small goals leading to big goals. 

Step 1) Create CF2 on a new engine. Everything must be the same. Same snakes, same background. No new heads.. nothing new. The exact same cf2.

Step 2) Once it is created, set up an ideas topic/poll of what the community thinks is most important first of all. Take those most important points and start working on implementing them. 

Step 3) Start working on the medium level points of what the community suggest/wants. Now it is less stress on you as the most important points have been dealt with already.

Step 4) Start working on the little points, the fine details that again the community requests.

 

You must make cf2 remastered, ask the community what they want, give it to them, advertise the fact that you are pleasing your community. Let the moderators set up tournaments etc. Advertise on social media. Make sure you do not neglect your community.

 

Most important point of all: Ask the top players of cf2 what THEY think is most important.

 

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I played curve fever pro and to be honest it's not fun to play for longer than 30mins. It will never grow as big of as community as cf2 has. The only thing keeping people play the curve fever games is ranking system. Until that's properly fixed this game will slowly fail.

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KingPvP wrote:

I started in 2013 and stopped in 2015/2016 (don't remember exactly). I would be willing to help code a renewed cf2. I am not a programming expert however I think I could definetly help out.

  1. I think they should target the competitive aspect. Like I couldn't afford premium in the early days being a teen. And so I couldn't take part in tournaments which made me get bored of the game. Now I could easily buy it but I won't invest into a dead game. 1v1's are wildly unpopular because people would have to pay 500 for a game.
     
  2. Another thing is the rank system. The fact that I once was 1700 and now am 1200 ffa is just stupid. I litteraly started playing again and play with the same skill. People put in years to master this game and deranking them just because the game is full of errors isn't their fault and doesn't make sense since their skill level is still the same. So an alternative is maybe just take away 100/200 pts instead of bringing players all the way down to 1200. New accounts are just a nail on the coffin. Deranking players works the same way in cs:go and that's why the game is slowly dying. It's because the dev's think that players will want to keep playing to keep their rank. That's a mistake because people that play this game are mostly adults with a life and need flexibility.
     
  3. The game must be light and fast in order to compete with new 3d graphic games. Fully accesible with lots of features FOR FREE. Maybe make hosting and power-ups free but colours and icons not? It's like fortnite is free but cosmetics make people consciously pay a lot because it makes them feel in control of what they get and worth what they pay for.
     
  4. Invest into the community. Regular updates. People appreciate comunication and honesty. Maybe make the chat have emotes, more symols. Clean up the GUI. (Spectators are still glitched). Yesterday i died to air a glitch known from 2014... or eariler. Things like this are unexeptable in such a simple game. There's only 1 new color, more expensive hosting and fixed options to choose when hosting. That's like 1 day of coding if even that long for 2/3 years. 
    <div>
    Let's face it. They're milking the cow on it's deathbed.
    ​</div>

+1

Only problem is that Geert has to pay his team and if he pays them for something which brings no more money (updating cf2) this would'nt be efficient. 

It would be nice if Geert could give us a statement about CF2 Remastered. 

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(Sorry in advance for this messy format. I hope it's not too exhausting to read through.)

It's been 2 years since CF3 came out and it's dead. CFPro is also dead. CF2 has been around for 5 years and still has the biggest playerbase. I think it's time for Geert to swallow his pride and agree that the last two years have been full of mistakes.

Mistakes aren't necessarily bad. Mistakes can be very impactfull once you acknowledge them and learn from it. Now is the time to learn from it.

The most important thing for a game is the community, obviously. The core of players that play alot, come back, invest and really care about the game. In order to get such a core you need to have a innovative and fun game mechanic, which cf2 and cfpro both have.

Next thing is replayability. CF2 does a great job at that because of the high skill ceiling: You play more because you get better, you have more and more "pro" moments which just feel good and give you a sense of progress. Additionally, CF2 is super versatile: You have so many gamemodes you can choose from, so many item combinations etc. The costumization options you can buy with coins are a very nice bonus that will add even more playtime to invested players.

Now what does CFPro have to offer regarding replayability? To be honest it is a mess: Remember that nice bonus i mentioned in the last paragraph? Well CFPro takes this bonus, puts it at the center of the game and makes it so unfair that you are left between the choice to pay money or stop playing. It is a very superficial way to add replayability because unlike CF2 you don't get better out of your own merit, but because you unlock better ships and shots. It totally destroys the skill aspect AND makes new players want to stop playing before they even get to the good part of the game. CFPro had the potential for a skill ceiling but these powers and ships totally nullify it because either:

1. You're a newb and get matched against "pro" players which just make you want to close the game everytime they kill you because it feels so cheap and unfair.

or

2. "Pro" players who get bored because they are matched against newbs who don't stand a chance.

You get killed in CF2: You realize that the other player outsmarted you, made less unnecessary movements and had a plan in mind > you want to get better in order to be as good as them.

You get killed in CFPro: You feel like you haven't had a chance of winning to begin with because the other player has an advantage in every aspect. Even if there was skill involved you don't see it because, again, the other play has an advantage in every aspect.

I get the idea: you start with not much, play against others your rank and slowly get more powerful, get more shots and skills which add variety and fun. But CFPro is just too small of a game for this system. It works on mainstream games, not on niche ones like CF.

 

So, let's get to the point: You left you core of players behind, hoping to create a new core. Well it didn't work in CF3 and it didn't work in CFPro. You didn't have the money for publicity, you are a indie-team that made too many 180 turns these last years for players to want to stick around, you made the games more and more unfair and distanced yourself form you community.

But guess what: The core you left behind to rot in CF2? It's still here! This alone shows how great of a game CF2 is. Even tho it gets more and more bugs, even tho it lags alot, we still love it. And so many players that are gone right now will come back to it because it is a great game and they just need a break.

So I'll say it again: Swallow your pride, realize you did a mistake and come back to us. Just imagine how many players would come back once they heard of a CF2 on a new engine, without bugs and additional mechanics.

Open a crowdfounding account, ask the community to help with this, give everyone who donates some special icon or color once the game is out. Together we can do this! I'll be the first one to chip in.

No matter how many unpleasant choices you've made these last years, we love you for the great game you gave us.

And no matter how little hope your comments on CF2 give us, we are still here hoping.

You are nothing without us just as we are nothing without you, so please come back and let us build something great together.

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+
You summed up everything, excellent post.

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A few ideas for improvements on our current CF2.

First off, I think a guest account should only be able to play quickplay. Don't show them everything right away. Keep the aces but tell them about it. If they like the gameplay in quickplay, they'll want to play more and create an account. And then they see all the possibilities that the game has to offer and will continue playing.

Second, Add another layer to room costumization. My Idea would be a unranked "easy" mode that all players have access to. the only difference being that the holes are bigger than normal. new players will be able to get a feeling of the game without becoming too frustrated of never getting through a hole. Once they play normal, ranked games it will be like we know it. I don't really think that this mode would be much work since it's only a matter of changing a number in the code (i think).

Third, new gamemodes. I'm thinking a competitive 2v2v2 mode or a  unranked 4v1 mode: the solo player has to get to the other side and the 4 players have to stop him. If he succeeds, he gets a point and the next person in the rotation can try. Same thing if he fails but no point ofc. There are plenty of gamemodes that would be fun to play: don't make them competitive tho, just unranked, casual fun.

Fourth, new monetization model. The game has to generate money, I get that. The secret to a good monetization model is to not make it too intrusive into the gameplay but still make players want to have it. Leave the Lobby-system as it is right now, you don t get flooded by friendrequests but still need at least 1 premium to play. My idea would be to add more to being premium: Make everything buyable with coins more expensive, I'm talking double the amount. Now, give premium players double coins for each game. It doesn t feel unfair because it doesn t impact the game but it will be very hard for non premium players to get an icon or color. In addition, make more items buyable with coins (maybe not too expensive) and let even non-premium hosts have the costumization option for only these items. Lastly, once you have created more gamemodes already, make a gamemode for premium players only. Don't make it so that this mode gives more rank or anything. Just give them an extra-mode to feel even more special. Non-premium players will still have alot of other modes they can play for free so they can't complain.

 

 

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Oh I forgot to talk about publicity: The cheapest and best publicity is the "mouth-to-ear" publicity: If a friend tells me how good this game is I will believe him, If some random Internet add tells me how good this game is will not even realize it and even if i see it I will most not believe it. Additionally, they cost money.

So how about a system that encourages you to tell your friends about this game?

100 coins for every new account with verified e-mail that named you as the one who made him try.

It can be sort of abused but who would go through the hustle to create new e-mails and accounts for 100 coins? And even if they do it wouldn't hurt much.

I'll stop now, sorry for the triple post!

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Ultralight Beam wrote:

(Sorry in advance for this messy format. I hope it's not too exhausting to read through.)

It's been 2 years since CF3 came out and it's dead. CFPro is also dead. CF2 has been around for 5 years and still has the biggest playerbase. I think it's time for Geert to swallow his pride and agree that the last two years have been full of mistakes.

Mistakes aren't necessarily bad. Mistakes can be very impactfull once you acknowledge them and learn from it. Now is the time to learn from it.

The most important thing for a game is the community, obviously. The core of players that play alot, come back, invest and really care about the game. In order to get such a core you need to have a innovative and fun game mechanic, which cf2 and cfpro both have.

Next thing is replayability. CF2 does a great job at that because of the high skill ceiling: You play more because you get better, you have more and more "pro" moments which just feel good and give you a sense of progress. Additionally, CF2 is super versatile: You have so many gamemodes you can choose from, so many item combinations etc. The costumization options you can buy with coins are a very nice bonus that will add even more playtime to invested players.

Now what does CFPro have to offer regarding replayability? To be honest it is a mess: Remember that nice bonus i mentioned in the last paragraph? Well CFPro takes this bonus, puts it at the center of the game and makes it so unfair that you are left between the choice to pay money or stop playing. It is a very superficial way to add replayability because unlike CF2 you don't get better out of your own merit, but because you unlock better ships and shots. It totally destroys the skill aspect AND makes new players want to stop playing before they even get to the good part of the game. CFPro had the potential for a skill ceiling but these powers and ships totally nullify it because either:

1. You're a newb and get matched against "pro" players which just make you want to close the game everytime they kill you because it feels so cheap and unfair.

or

2. "Pro" players who get bored because they are matched against newbs who don't stand a chance.

You get killed in CF2: You realize that the other player outsmarted you, made less unnecessary movements and had a plan in mind > you want to get better in order to be as good as them.

You get killed in CFPro: You feel like you haven't had a chance of winning to begin with because the other player has an advantage in every aspect. Even if there was skill involved you don't see it because, again, the other play has an advantage in every aspect.

I get the idea: you start with not much, play against others your rank and slowly get more powerful, get more shots and skills which add variety and fun. But CFPro is just too small of a game for this system. It works on mainstream games, not on niche ones like CF.

 

So, let's get to the point: You left you core of players behind, hoping to create a new core. Well it didn't work in CF3 and it didn't work in CFPro. You didn't have the money for publicity, you are a indie-team that made too many 180 turns these last years for players to want to stick around, you made the games more and more unfair and distanced yourself form you community.

But guess what: The core you left behind to rot in CF2? It's still here! This alone shows how great of a game CF2 is. Even tho it gets more and more bugs, even tho it lags alot, we still love it. And so many players that are gone right now will come back to it because it is a great game and they just need a break.

So I'll say it again: Swallow your pride, realize you did a mistake and come back to us. Just imagine how many players would come back once they heard of a CF2 on a new engine, without bugs and additional mechanics.

Open a crowdfounding account, ask the community to help with this, give everyone who donates some special icon or color once the game is out. Together we can do this! I'll be the first one to chip in.

No matter how many unpleasant choices you've made these last years, we love you for the great game you gave us.

And no matter how little hope your comments on CF2 give us, we are still here hoping.

You are nothing without us just as we are nothing without you, so please come back and let us build something great together.

Excellent post. Right the the point in every aspect. Nice to read something so intelligent and correct for once. Well done sir.

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ultra beam - you should be the marketing leader for cf2, you are very very good !

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Also, Geert, it is not a bad thing to swallow your pride and admit that you made a mistake. You have a great community here screaming at you what the answer truly is. Now is your chance to act on it.

Alot of the great successful business men in the world said "their greatest achievements of success and richest came right after their greatest failure. Most people give up at their greatest failure but this is why you should not Geert. 

You have failed since CF2 but that's okay. Now you have to overcome that failure and turn it into success. CF2 had to come to an end on flash player anyway so at least you cannot hold that part against you. But now you CAN make CF2 again. Imagine calling it CF2 Remastered. How good does that make you feel? It should make you feel proud. You are so lucky that you have such a dedicated community. Your community has been left in this CF2 game all alone and have stuck around waiting. Some have left but will be back if you remake the game I 100% guarantee you that.

 

You also have people willing to help out. Count yourself lucky and make it happen.

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Flacko Jodye wrote:

Only problem is that Geert has to pay his team and if he pays them for something which brings no more money (updating cf2) this would'nt be efficient. 

 

It would be nice if Geert could give us a statement about CF2 Remastered. 

That's why it's called an investment. All he needs are 2/3 people besides him. He could ask people that play and are programmers to help out. I've met a few on this site.

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Ultralight Beam wrote:

100 coins for every new account with verified e-mail that named you as the one who made him try.

It can be sort of abused but who would go through the hustle to create new e-mails and accounts for 100 coins? And even if they do it wouldn't hurt much.

I would totaly abuse that XD hahaha. I remember back in the days when I played ghost recon phantoms and spent 1.5 days creating like 100-150 steam accounts because u got free items. I got banned a few days later. Ripperino

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Awesome post, very well said

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Not everything is as easy as what you guys explain. There is more to this. Finanicial side, copyright, and so on. If it was this easy there would have been a solution. Curve Fever Pro is now taking the right priority. Taking that away will make that CFPro ends up like CF3.


~ I am a Moderator, not an Official Hidden Monster Games Representative. ~

Discord: @Averazon2010

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Here is the comment from Tell Me Why. The effort he put into making this comment was amazing so I want to post it here so that ideas can be given on this. The communitys top ranked player in team is giving his opinion so you can understand just how good and enjoyable the game of Curve Fever 2 is. 

If CF2 was remade, only 2 things needs to happen:

1) The game needs to be made on a new platform

2) The game has to look the same and feel the same to play (no new snake heads or aesthetics to the snakes of background.

3) Game modes, ideas and challenges and changes in those areas have to be made.

 

These 3 things will lead to the most successful game you could ever possibly make. If you continue with curve fever pro, you will be wasting your time. (I am saying this to help you, not to anger you) I did play curve fever pro the other day for 10 minutes and I can honestly tell you.. its just way to complicated and annoying with all these weapons and crates you get after the game. I won a crate after the game but I wasnt bothered to look at it or open it because I dont want a fucking laser to beat my opponent.. I want to curve, we are curvers. The only good thing about cf pro is the snakes are nicely controlled. Bring that nice control to CF2 Remastered and you will be wealthy.

Post by "Tell Me Why"

Hey,

i do have the feeling that the devs kinda run out of ideas, so this topic is there for y'all ideas and suggestions of  things that should be added in CF2 Remastered (and yes, I think they're working on a newer version,  they surely didn't invite people to "Play test the new Curve Fever gameplay" without a solid reason).

 

So what came first up my mind was adding these new modes into CF2 RM

 

1.Training Mode

Training mode should be like creating your own room in CF2 with the difference that you would, for example, permanently curve with the speed of 3 speeditems, or that you are permanently thin, as if you had used a thinitem. 

 

2. 5v5 Team Mode

It has simply been shown that this mode has been missing in CF2 for far too long. 

 

3. 2v2v2v2(v2) Mode

This mode was already played in CF2's FFA, but it should be an integral part of the remastered version.

 

4. Survival Mode - TEAM

This is an idea which i got from the new FIFA 19. It is teams and if you score a goal (CF2: Kill a player from the other team), after that, one of your teammates has to leave the field. Which would make it a 3v4 and really difficult to score another one. But it's not impossible of course. 

- So in CF2 RM, You and 7 or 9 other shenanigans start on a blanket field

- No items, no features (like shooting). Everyone starts from zero.

- The goal is to have no players on the field anymore, or reaching 20 kills. But you could set that before.

This mode could also be included for FFA

There would be a feature like Health points. Everyone starts with 100 hp.

- Whenever you kill someone, you get +10 HP

- If you get killed you lose 100 pts and if you didn't kill someone before, you're knocked out, which means you can't play in this room untill the game is over. 

- Players who get knocked out get replaced by players waiting in a queue. 

- If you just slightly touch something, like not passing a hole 100%, you'll lose like 50 HP but you wont get knocked for that.

- Im not sure about the items yet, but it would be nice if you could choose between different game types, for example: Survival Mode Gspeed and team. Or Survival Mode Thin and ffa. There are thousands of possibilities.

 

5. Camping Mode

If you're a good camper in CF2, it automatically means that you have a good feeling for curving and you are mostly well skilled. To improve this, there should be a Mode to practise camping. This mode should include

- Setting a password so no one can join (no friends, and friends of friends)

- Whenever you're curve starts to hit the line, a stopwatch should start to stop the time.

- Faster respawn. Instead of 7-6 seconds, just make it instant respawn. And the spawn should be in the corners... it's annoying if you want to camp and you spawn in the mid for like 30 mins...

 

6. Tournament Mode

Tournaments are just a thing, and they are indispensable in CF2. It would be  [Dirol]  if there was a mode for that, for example, just enter a key and then automatically land in the room where you play next. This should help to get a much less laggy game. In CF2, you have like 248 specs at the finals. This is just cancer on another level. It should be easy to stream Curve Fever 2... like, just get a streammod like floflorian was. 

 

7. Replay Mode / Function

This is just a must have. Everyone should be able to have a quick view on their played games. In many games, people analyze their own moves to improve their skill.

People could also upload fun stuff on Youtube, as you don't always have the recorder opened while playing CF2. I don't wanna know how many EPIC GAMES were not recorded in CF2 because of that. So yea, that would also be cool.

 

8. PLS DELETE THE RANK SYSTEM AND ADD A K/D SCORE!!!

I would really like to know how many kills i did in CF2, so I really miss this is a feature a lot. It would give much more information about a player than just showing a rank and how many games won. And instead of rank, just make it a high score. Like, you get 300 pts in a single game, they get added to you're overall highscore but also to your ingame level. 

It would also be a BIG thing, if people could play to archieve a higher level and to unlock special colors or special icons for example. But don't make it too easy please. You could make it like a season, lasting ~10 weeks.

In this period of time, you can collect points by playing or you can also collect points by completing challenges.

For example, week 1:

Challange 1: Do 10 eliminations with speed item.

Challenge 2: Go to the camp mode and make a camp that lasts longer than 5 minutes. 

.... etc.

By completing these challenges, you'll earn special icons or colors or whatever features, but it also improves your ingame skills. As long as the special archievements give no ingame advantage. Those special archievements can only be earned in the current season. So if you didnt play this season, you wont have the special items in your inventory. 

I know this sounds a bit like fortnite, but the game ain't got that huge success for realeasing a chitty game. I don't see a reason, why these ideas couldnt be added into CF2 RM. 

Fact: Epic Games makes around 260.000.000 $ a week. And I would definetly pay 10€ aswell for the Curve Fever 2 Remastered Battle-Pass. (It's like having premium, only that you would get some really nice advantages for your money)

 

If you include things like that and upcoming ideas, CF2 RM would become a game i'd  pay a lot for. No Joke. It does not even has to be a browser game, just make a Client, as it mostly runs everything faster and with better performance than a browser.

CFPro for example is written with Java PixiJS v4, with other words it's written in HTML5 which is one of the newest and mostly used programs for such games. But if you play CFPro the performance is just Aids. I can't explain that so far, but a friend whos a programmer tried it with his beast PC and even for him it wasn't nice to play. (It was his first time playing Curve Fever at all. First thing he said was lmao they fu cked it up badly. Then i showed him CF2 and he said this game is like 100 times better, even with the bugs and lags.

I don't know what it needs that Geert realizes everything that came after CF2 was just a FLOP and he should start to listen to his community. 

 

Anyways, let me know what you think about it and feel free to leave your suggestions and ideas for CF2 Remastered!

 

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Curve Fever Pro is just a copy of Curve Fever 3 but an improved version of it... But Geert is just ruining the community by making another bad game which is not as much popular than Curve Fever 2 and it's the currently most played Curve Fever game out of all. Shut down Curve Fever Pro like you did to Curve Fever 3 since Curve Fever Pro is bad... CF2 Remastered would be the best of all but no, Geert decided to make another bad Curve Fever game leading his community to play another copy of Curve Fever 3. 

It would be great if Geert remasters CF2 again as Tell Why Me has given many good ideas for it and it would help out the community to play much more of CF2 than CFP... 

Maybe Geert wants to stop CF2 and lose players. 

 

All we want is CF2 to be remastered and not like CFP made as it is a near-copy of CF3.

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Hey, thanks for sharing my thoughts and opinion, im not sure if you can see it but i changed my topic a little bit

http://forum.curvefever.com/content/ideas-cfpro#new

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Averazon wrote:

Not everything is as easy as what you guys explain. There is more to this. Finanicial side, copyright, and so on. If it was this easy there would have been a solution. Curve Fever Pro is now taking the right priority. Taking that away will make that CFPro ends up like CF3.

2 years later and not only is flash still completely relevant, but you are out of 2 years of growth on your platform because you choose to copy dead trends. (Spaceship games, IO games, and gaming platforms like miniclip, are all washed up and obsolete.) Good luck making a gaming platform that is better than steam, full of games nobody wants to play, with developers that are too inept to add titles to CF2 to stop people from quitting the only game you have.

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When people first played CF3 there were already alot of people saying that it won't work as a good game. I think we all know the reasons.

Not CF Pro is just the same. It's like CF3 remastered. And it will have the same fate like CF3.

Everyone knows that the real thing the community wants is a CF2 remastered, with fixing bugs and maybe adding some content. But the developers know that since years. I don't think they will listen to it, even tho I can't understand why. If that would be a good remastered game people would spend alot of money for that game for sure.

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+1 Nitro

I always say it and can only repeat it: Listen to your Community as they know whats best for the game and whats not.

 

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i would honestly spend lots of money on a cf2 remastered. I must have spent hundreds of euro on cf2 already (im rich so its okay). I could never spend money of curve fever pro

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this needs to be re-iterated as in the last few weeks, nobody from cf2 has switched to cf pro and never will. This game needs to be remastered. When I think of cf pro i cry at how bad it is

maybe some amateur ppl like the guy(i dont remember his name) who made flappy curve should take this game in their hands... the only option but only after they totally stop carying about cf 2 so like 10 years? xd

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Flappycurve should have been called Floppycurve because it was a total "Flop" 

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