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Geert Please Read - Curve Fever 2 Re-Mastered

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Geert doesn't have to. Somebody else could do it. I don't know anything about coding but it should be possible to make a game that looks quite similar like our beloved CF2 (without snakeheads and with closed walls) on the platform which was used for CF 3.

Generous, honesty, laughter, kindness, loyalty.

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The snakes would also have to turn like they turn in cf2 and move the same way etc.

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i agree
cf2 the only real cf

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theRealngeMadridcf wrote:

He already has a loyal base of users that stem as far back as 5 years. Thats a long long time to commit to a game. It shows how addictive this game is and how enjoyable it can be.

i totally agree. the fact that this game has players who have played this game for 5 years is just mindblowing... also +1 Miaoush

 David =) ×)

 

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I really like cf2. It is a game that I have worked on very hard for a large amount of time and with which I am very happy with. However, flash doesn't have the eternal life, and we wanted to re-envision the new Curve Fever. CF3 was not as fun as it could be. With CF.pro we might have started in a way that many cf2 players were not happy about, but more and more changes we made might appeal to the cf2 community:

1. Curves are very similar now

2. A stylized abstract aesthetic (like cf2 had)

3. A good 'custom games' system and lobby

4. Able to chat with players

Now, there are also distinct differences. Like:

1. no teams -> Once we have FFA right, we will add teams, as we really love the team gameplay in cf2 and it will fit the game very well

2. weapons that you can install on your ship, instead of powerups -> We think it makes the game more fun as it gives the player the ability to use the weapons in the hands of the players, not by the random chance generator, but this has to be tuned and balanced for sure

3. being able to go through walls -> This adds another dynamic to the game, that makes the game more interesting.

4. no focus 'defensive play' but a focus on 'interaction with players'

5. no friendslist -> yet, a feature we would love to work on soon

 

We are working hard on the new curve fever and want to test out many of the ideas we have. We envision the game to be a game you can play against your friends and where you are pathfinding and planning your way to victory. Many things that made cf2 so great will be added to cf.pro sooner or later. 

Off course we also know that we can't please everyone with the game. And making a worthy successor to cf2 is not easy at all. Just have a check on cf.pro and see where it is going towards, and leave your feedback about it on the forum of cf.pro so that we can keep improving the game.


 

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ty for your comment brother and I see u its okay.

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Geert, it's like u didn't read any of what we wrote. WE DON'T WANT CF PRO. WE WON'T PLAY IT. IT'S A DEAD END.

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Guys, this is their idea of "Curves are very similar",  "stylized abstract aesthetic (like cf2 had)",

 and "good 'custom games' system and lobby"; 

Spaceships meets football. 

I guess you could say that we are doomed?

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Geert wrote:

I really like cf2. It is a game that I have worked on very hard for a large amount of time and with which I am very happy with. However, flash doesn't have the eternal life, and we wanted to re-envision the new Curve Fever. CF3 was not as fun as it could be. With CF.pro we might have started in a way that many cf2 players were not happy about, but more and more changes we made might appeal to the cf2 community:

1. Curves are very similar now

2. A stylized abstract aesthetic (like cf2 had)

3. A good 'custom games' system and lobby

4. Able to chat with players

Now, there are also distinct differences. Like:

1. no teams -> Once we have FFA right, we will add teams, as we really love the team gameplay in cf2 and it will fit the game very well

2. weapons that you can install on your ship, instead of powerups -> We think it makes the game more fun as it gives the player the ability to use the weapons in the hands of the players, not by the random chance generator, but this has to be tuned and balanced for sure

3. being able to go through walls -> This adds another dynamic to the game, that makes the game more interesting.

4. no focus 'defensive play' but a focus on 'interaction with players'

5. no friendslist -> yet, a feature we would love to work on soon

 

We are working hard on the new curve fever and want to test out many of the ideas we have. We envision the game to be a game you can play against your friends and where you are pathfinding and planning your way to victory. Many things that made cf2 so great will be added to cf.pro sooner or later. 

Off course we also know that we can't please everyone with the game. And making a worthy successor to cf2 is not easy at all. Just have a check on cf.pro and see where it is going towards, and leave your feedback about it on the forum of cf.pro so that we can keep improving the game.

Thank you for the contribution Geert. I think many players are still hooked on Curve Fever 2 because they've been playing it for several years, some even daily. This actually shows what potential Curve Fever 2 had, if Flash didn't stop support.

Curve Fever 2 Remastered would indeed be a successful game. But does a complete new game have to be designed for that?

No.

With CFPro you have a solid foundation from which you can get out much more than some players think. As Geert said, they can only change what the players do not like or what they could do better, simply because the players usually have the better experience of the game.

So why are you trying hard to make any new game go bad before you even try it? Of course, such a game is not perfect from birth. But the players are there for that. With your feedback, more and more fundamental elements can be laid to make CFP a CF2 remastered.

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Geert wrote:

I really like cf2. It is a game that I have worked on very hard for a large amount of time and with which I am very happy with. However, flash doesn't have the eternal life, and we wanted to re-envision the new Curve Fever. CF3 was not as fun as it could be. With CF.pro we might have started in a way that many cf2 players were not happy about, but more and more changes we made might appeal to the cf2 community:

1. Curves are very similar now

2. A stylized abstract aesthetic (like cf2 had)

3. A good 'custom games' system and lobby

4. Able to chat with players

Now, there are also distinct differences. Like:

1. no teams -> Once we have FFA right, we will add teams, as we really love the team gameplay in cf2 and it will fit the game very well

2. weapons that you can install on your ship, instead of powerups -> We think it makes the game more fun as it gives the player the ability to use the weapons in the hands of the players, not by the random chance generator, but this has to be tuned and balanced for sure

3. being able to go through walls -> This adds another dynamic to the game, that makes the game more interesting.

4. no focus 'defensive play' but a focus on 'interaction with players'

5. no friendslist -> yet, a feature we would love to work on soon

 

We are working hard on the new curve fever and want to test out many of the ideas we have. We envision the game to be a game you can play against your friends and where you are pathfinding and planning your way to victory. Many things that made cf2 so great will be added to cf.pro sooner or later. 

Off course we also know that we can't please everyone with the game. And making a worthy successor to cf2 is not easy at all. Just have a check on cf.pro and see where it is going towards, and leave your feedback about it on the forum of cf.pro so that we can keep improving the game.

 

 

I am now officially leaving CF. Since there is no chance CF2 will be re-made, my time here must end. 

Guys, I tried, i tried to get some hope from Geert, my only hope was that he commented, but the comment ignored any realisation that it CAN be done. If you can make cf pro, you can make cf2 remastered, you dont need flash.

 

Peace to you all. I had nice times here. A special goodbye to blondiepower (donkey)

 

Inge

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I would make a long post like I usually like to do but I gtg to work and I think qt Miaoush and Santa Clause. mentioned lots of what I would have said.

I totally agree with Santa and Geert that CFP could be able to become a game which satisfies not only the majority of the people who want a CF2 2.0.

Santa Clause. wrote:

With CFPro you have a solid foundation from which you can get out much more than some players think.

I think that is very right and CFP found a great future-proof plattform as replacement for flash which provides stable FPS, direct control and a somewhat decent design. But the whole concept of progression and monetization is so fundamentally broken that its hard for me to believe it could once become a game which makes me wanna play it.
And the direction it is drifting in doesn't look promising to me neither.

Please Geert, you dont even need to make CFP a CF2 remastered even though that would be great, take inspiration from CF2 and analyze why it gets people addicted the way it does, think of a way to moniterize it without it hindering the gameplay and then add features and ideas, of which there are literally tons good ones just here on the CF2 forum which still apply to CFP.

_____________________________________________________________________
my guide for improving cf performance  2.0

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stop ur future plans geert, they are for kids.
forever cf2 amk

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cf3 was shit, cf pro is shit. cf2 was good game, but instead improve it, u only made new worst versions, so u destroyed a good game.. sad rly

lets go hrvatska ! i only logged in for wish u good luck brothers Smile

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I decided to try Curve Fever Pro to see what it was like and to test it out. Here was my 10 minutes experience on it (worst experience of my life)

1) Laggiest piece of shiit ever. So much worse lag than cf2 or cf3.

2) Completely unfair and unbalanced - Once there are better ships against u, it is IMPOSSIBLE to win.

3) Some ship fired a mine over to the camp i made and blew me up... wtf like

4) I got sniped my a mushroom item that also killed me - fcking ridiculous.. is this Curve fever??

5) I shot someone from across the map with my gun. I apologized in chat to him for the stupidness of that occurrence.

6) Some "expert" ship started to speed up SUPER FAST but even though i closed the gap faster than he could arrive, I somehow died and he had apparantely killed me.. laggy and stupid and not fair.

7) The turning on it is fucking stupid as hell. You cant tap tap tap to turn nice and neatly because it turns extra wide when you do that. The turns are much wider anyway. (I thought you said its like curve fever 2 geert?) its not, its bullshit

Dirol The snakes and map look and feel nothing like cf2. We are curvers, not childish space game players.

9) all these fucking crates and boxes to give us coins and gems after the round dont mean shit to me, i want to display my skills fairly in a game that is fair for everyone.. just like cf2.

 

We want curve fever 2 remastered.

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curve fever pro & curve fever 2 are completely different games, there will never be competive curve fever pro. it's kind of reminiscent of runescape 3 & old school runescape. the bored developers tought they constantly had to add new stuff to the game, hence ruining the simplicity & balance of what used to be a fundamental aspect of the game: pking, which is now dead on runescape 3. as third party were about to release an old version of the game & jagex didn't want to loose power the devs finally listened and rereleased old school runescape, the whole community migrated back to the old version of the game. it's not about changing the game that everybody loves, it's about perfecting the game. What about migrating curve fever 2 to a more modern coding platform, so that bugs

What I thought about adding, once we have a new platform, is push to talk voice chat. In team games only your team can hear it, in FFA everyone can hear it. Certainly in this game it's useful to communicate vocally with people since you are constantly curving and you cant curve & write down at the same time. In FFA games it will improve sociability, lols & giggles. But it would really improve TEAM gameplay, having the ability to vocally chat with each other can bring teamplay to the next level (planning tactics during play, give one another directions while building camp, etc).

Sinnoh wrote:

Please no. This game should close its doors

Lol u sound like a smug redditor. just giving your contrarian opinion isn't very constructive.

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Okay, can anyone who has tried curve fever pro, share with us 3 things:

a) Your opinion of CF Pro

b) In your opinion, is it similar to CF2

c) Would you spend money on Curve Fever 2 Remastered or Curve Fever Pro

 

My brief answer would be (not going into detail here)

a) Curve fever pro is very bad, laggy, has terrible snake heads and resembles cf2 in no way

b) no it is not similar

3) i wud spend money on cf2 and not cf pro

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Ok I tried it.

a) For me it's not laggy at all, but it's unfair. The snakes are not equal, and I felt like I can't win against the better snakes. I didn't see good players, just better equipped. The shooting is unnecessary. And the heads make it harder to steer.

b) It has some things in common, but the holes, curves, walls are different. Geert wrote

Geert wrote:

Many things that made cf2 so great will be added to cf.pro sooner or later. 

The thing is you can't add things to cf pro to make it great, because the best part of cf2 (equal players) is already ruined in cf pro

c) As I don't have any income right now, I can't spend money on neither of them. But if I had an income, I would definitely spend them on cf2 not cf pro.

Ps.

http://forum.curvefever.com/users/geert looks like geert started to playing cf2 again, good choice geert.

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congratz on playing cf2 again geert, the best game of the decade, you can now pick understand and see so many players still playing it. It is the square map, the black background, the equal snakes, the scoreboard, the items that make this game so attractive to us. 

 

Remake the game in different coding language and I will get the world to play it

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If they really wanted to make a remaster cf 2, i have no doubt the community would donate alot towards the game, me included.

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they could also set up a gofundme page and share it on social media

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