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Four hours and counting, still haven't won.

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Four hours and counting, still haven't won.

Oops, turns out I forgot to close the game down. Anyway, this is pretty much what 4 hours of items looks like. I guess there is something about the loltron410-user seeing as he never got eliminated, but there's a heads-up!

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I wonder how many items there are

FFA 1726
Team 1570
1v1 1200

Laura19's picture
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I got this bug as well. It happened when one player lost connection and he came back he joined with one more player (thats why there are 7 players and one with the same name and +1).

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I was kind of hoping Nowodyn would give a prediction of how many items there are...somehow

FFA 1726
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1v1 1200

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Clan: KOLL

the Detective wrote:

I was kind of hoping Nowodyn would give a prediction of how many items there are...somehow

It's CurveFever3 stuff, so I don't really care about it.
If it's CurveFever2, I would need the played time(so I can give you a prediction by calculating time*spawnrate) Blum 3

 

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My time:

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And if you would read the nyme correct, the 2nd N is in front of the Y Blum 3

 

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I've thought of you as Nowodyn for more than a year now lel

ok how many items spawn on average in 1 minute? that's a good one for you

FFA 1726
Team 1570
1v1 1200

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the Detective wrote:

I've thought of you as Nowodyn for more than a year now lel

ok how many items spawn on average in 1 minute? that's a good one for you

I'll make a spoiler, as it is more or less offtopic:

Spoiler: Highlight to view

So if we take the stats of CurveFever2 there is a green speed drop every 51,636 s(by using the source, probably something like 52 s or similar) and a big hole drop every 131,077s. That means there is a spawn of ~1,162 gspeed and ~0,458 big hole per minute and in total ~1,62 items per second with the itemset shown above. But this is only the case for the case with first 15 items activated at the room. If you count all 15 items at the stats together, you will receive 12-14 items(rounded and found different sources) per minute, which is not depending on the amount of activated items. So now you just have to take the amount of itemspawns per minute and then use the percentage for gspeed and big hole to see the frequency of eachone. So there will be ~2,537 times as many gspeeds as big holes and in total around 12-14 spwans per minute of both together.
But, I don't know the spawn% they used fort the testgame, so basically I can just tell you results for an unknown  spawnrate.

 

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That is soo cool! Well done :o

 

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wonderful!!

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