You are here

CF3: Only for beginners? [Review]

Before posting make sure you are aquainted with our forum rules.

53 posts / 0 new
Last post
Offline
ffa eu nr. 27
team eu top 3.9%
Clan: 0000
CF3: Only for beginners? [Review]

Hey guys,

after some testing I'd like ro create a little review. I wont go into the bugs etc, that is known and it's an alpha version so i think everyone can understand why not everything is perfect yet. And ofc I know that there aren't all final functions in the game right now.

But I feel like the game was created with too much effort for the beginners. zero just told me that it's not possible to play without the heads. I didn't really belive in the past that this would be something that wont be possible. Playing with these heads might look nice and might be a nice thing for beginners... but it's not useable for competitive playing. And I don't think that this is something about "getting used to it". These heads are disturbing the playing in a really big way if you really want to play in a competitive way. I didn't meet any "good" players who thought different so far.

I think the biggest part of the community (especially the "good" players) wished only a version that fixed bugs or lags, improves some things, nobody would complain about things like the heads for beginners if it would be possible to turn them off; but I dont think there are many people who wanted something completely new like it's now.

I feel like you should have devided the game more into things that are usefull or fun for beginners to make them stay in the game and things to give the "pro" players a platform to really perform competitive playing. I'm sure there is only a very small part within this group of players who really care about the graphical things, funny-looking curves or a new menu and stuff like that. But I feel like thats what you mainly focussed on.

What most people were wishing is a bug-and lagfree game with maybe some improvements compared to cf2, a game that is great fun for beginners just as for pro players. But not something completely new where (again) mostly things were changed where most of the players didn't complain about anyway.

It's just like with most of the video games, like Fifa or F1 or whatever, all the community wants is a game that works clean without bugs, lags and stuff like that. Only the fewest who played the version before (= liked it) really want many new features and so on. Actually I was pretty sure you won't do that too, especially after the news that you created, but well... it seems like you did the same mistake.

At the moment I don't feel any motivation to go more into this game or even change to cf3, so I'll "have to" continue playing a lagging cf2, where it's at least possible to have competitive playing. Pretty sad. I was really looking forward to the game.

I'm sorry for any gramatical or spelling mistakes.

 

DH

Offline
Champion

I agree 100%. There is no competitive play possible in CF3 if it stays like this. 

R4W1L's picture
Offline
ffa eu nr. 54
1v1 eu top 31%
team eu nr. 64

As someone who rly got curious and happy that the ranking system is getting a complete update, which is supposed to give rank a meaning again.
I dont get at all why the cf devs are killing competitive gaming with these heads

i also agree 100%

_____________________________________________________________________
my guide for improving cf performance  

Offline
Clan: SKT

laggy, srsly stupid butterfly? make effects like fire with colours... i dont like this game at all , and its going to be casual not playble game... the only one thing i am excited about is making new account with name i want :D 

100 % agree with those guys and told u geert it will be rly casual...

Implex's picture
Offline
team eu top 11%
Clan: vS

Totally agreeing with your post.

We just want a lag free cf2 without some annoying bugs.

We dont need this kiddy stuff in this game it just destroys competetive and when i played the game it felt like its made for blind people because the lines are so thick.

You are going too far away with new ideas and beginner stuff.

Great Post Greetz.

LLight.'s picture
Offline
Clan: Snow

I was so disappointed when I tried it out today, not only because of the hideous layout, but the game itself was just so boring. This kind of style in cf3 is honestly only for random curving around. I tried out full camp and it was so annoying. The way it's small turn ALL THE TIME gives thin players a hard time, not to speak of the heads. 

There's a reason why all of us liked the game as it was, the only changes we asked for was probably better servers, improved pm chat and small changes which would make the game perfect. BASICALLY, WE WANTED A LAG FREE GAME :¨D. This was literally way more laggy and unplayable for me. 

I won't be playing cf3 if this is the finished look, so if cf2 is going down I guess most of us who plays it in a more competitive way will stop too. 

Offline

LLight. wrote:

I was so disappointed when I tried it out today, not only because of the hideous layout, but the game itself was just so boring. This kind of style in cf3 is honestly only for random curving around. I tried out full camp and it was so annoying. The way it's small turn ALL THE TIME gives thin players a hard time, not to speak of the heads. 

There's a reason why all of us liked the game as it was, the only changes we asked for was probably better servers, improved pm chat and small changes which would make the game perfect. BASICALLY, WE WANTED A LAG FREE GAME :¨D. This was literally way more laggy and unplayable for me. 

I won't be playing cf3 if this is the finished look, so if cf2 is going down I guess most of us who plays it in a more competitive way will stop too. 

 

+1 Lalalala

Not because she made me

http://prntscr.com/b5hi8w

Godbless u

Incred's picture
Offline
ffa eu top 6.2%
1v1 eu top 22%
team america nr. 36

I had a feeling the game would be casual-looking based on the Curve Fever 3 teaser trailer. But then again, the competitive aspect of curve fever in reality makes up a minority in Curve Fever. Many players are here for casual play typically during the school hours and don't even come to the forums. They play 2-3 during lunch hour and then head off to their class. If you want to watch the teaser again, it's marketed to all the casual users. That's why I didn't like the teaser too much, because I couldn't relate to it since I am a competitive user myself.

I know we as competitive users feel like something is missing, but in my opinion CF3 will become competitive if there are tournies every month like they are in CF2. And it's just an alpha verison. We aren't even aware of the ranking system. One of the big reasons CF2 is competitive is because it has a ranking system and you have a playercard that marks your win percentage and games played as well as a history page that includes your last twenty games. We can assume that CF3 would have something similiar.

By the way, One of the developers, I think it was zeroZShadow - said he was scared that CF3 would become too competitive. So don't lose hope guys. Smile

Offline
ffa eu top 6.1%
team eu top 19%
Clan: Back

curvefever3.com is the link for the game? 

Regards.

Offline
ffa eu top 0.6%
team eu top 4.1%
Clan: KOLL
Incred wrote:

I had a feeling the game would be casual-looking based on the Curve Fever 3 teaser trailer. But then again, the competitive aspect of curve fever in reality makes up a minority in Curve Fever. Many players are here for casual play typically during the school hours and don't even come to the forums. They play 2-3 during lunch hour and then head off to their class. If you want to watch the teaser again, it's marketed to all the casual users. That's why I didn't like the teaser too much, because I couldn't relate to it since I am a competitive user myself.

I know we as competitive users feel like something is missing, but in my opinion CF3 will become competitive if there are tournies every month like they are in CF2. And it's just an alpha verison. We aren't even aware of the ranking system. One of the big reasons CF2 is competitive is because it has a ranking system and you have a playercard that marks your win percentage and games played as well as a history page that includes your last twenty games. We can assume that CF3 would have something similiar.

By the way, One of the developers, I think it was zeroZShadow - said he was scared that CF3 would become too competitive. So don't lose hope guys. Smile

Couldn't explain it better. The game you tested now is an alpha version. Several features(ranks, profiles, teamgames, several items,  ...) are just not unlocked for the test or not included yet. The test today is there to find the bugs of the basic system. With the help of several (experienced) players you can find those bugs and issues a lot faster and help with the work at cf3. Always remember that you just saw some basic structures and no completed game. I would suggest you to wait for the release of cf3 to see the whole game and not only a piece of it. Then it is the best situation to suggest changes for a better game, when you play a game with a working basic structure.

You can't blame a book if you just read the introduction and it's the same with a game. If you participate at a bugtest for the basic structure it will be impossible to give you the feeling of 100% happiness as you just saw an incomplete extract of a big building.

Hope you can wait with the destruction of the game untill it's released.   Acute  Pardon

Edited by: 
NOWODNY2 on 18 May, 2016 - 14:43

 

~~signature~~

My time:

Offline
Champion

NOWODNY2 wrote:

Incred wrote:

I had a feeling the game would be casual-looking based on the Curve Fever 3 teaser trailer. But then again, the competitive aspect of curve fever in reality makes up a minority in Curve Fever. Many players are here for casual play typically during the school hours and don't even come to the forums. They play 2-3 during lunch hour and then head off to their class. If you want to watch the teaser again, it's marketed to all the casual users. That's why I didn't like the teaser too much, because I couldn't relate to it since I am a competitive user myself.

I know we as competitive users feel like something is missing, but in my opinion CF3 will become competitive if there are tournies every month like they are in CF2. And it's just an alpha verison. We aren't even aware of the ranking system. One of the big reasons CF2 is competitive is because it has a ranking system and you have a playercard that marks your win percentage and games played as well as a history page that includes your last twenty games. We can assume that CF3 would have something similiar.

By the way, One of the developers, I think it was zeroZShadow - said he was scared that CF3 would become too competitive. So don't lose hope guys. Smile

Couldn't explain it better. The game you tested now is an alpha version. Several features(ranks, profiles, teamgames, several items,  ...) are just not unlocked for the test or not included yet. The test today is there to find the bugs of the basic system. With the help of several (experienced) players you can find those bugs and issues a lot faster and help with the work at cf3. Always remember that you just saw some basic structures and no completed game. I would suggest you to wait for the release of cf3 to see the whole game and not only a piece of it. Then it is the best situation to suggest changes for a better game, when you play a game with a working basic structure.

You can't blame a book if you just read the introduction and it's the same with a game. If you participate at a bugtest for the basic structure it will be impossible to give you the feeling of 100% happiness as you just saw an incomplete extract of a big building.

Hope you can wait with the destruction of the game untill it's released.   ;D  pardon

First of all: the basic structure is not the introduction of the book, it is the heart of it. And we don't like the heart. How can a game be successful if the players don't even like the basic structure or if they prefer the basic structure of the old game way more?

Offline
ffa eu nr. 27
team eu top 3.9%
Clan: 0000

NOWODNY2, it seems liek you didn't get my message. First of all that was no "destruction", it was my point of you that I wrote down in an objective way.

As I wrote at the start of the post, it's not about the missing ranks, profiles, teamgames, several items,  ... That's not the point. I also wrote that I know that it's the alpha and not everything is included yet. Did you even read that? Wink

It's about the way to play it competitively and about the way on what the developers seemed to have focussed on. For example, zeroShadow already told me that also in the final version it won't be possible to turn these heads with dragon etc off. This is something that disturbs playing competitive very much. This is a feature that is mostly for "new" players, seeing 'Oh, there are Dirol heads on the lines, that looks nice, let's try it out'. So it's something that was made mainly for new players or beginners. As you can see, there aren't any (or only very less) "good" players who are really happy about these new hats or think cf3 is a good thing because of this change! So the main aspect is, as it's not possible to change that, everybody has to live with this new feature that was made for only a smaller group of players! 

And that's the important point. A main aspect of a good game is that it's made for beginners, for people who just play the game for fun and maybe 2-3 times in lunch time, just as for people who take the game more serious and want to play competitive! And that's not given here in some points. Not about that we can't use some aspects right now because it's the alpha, everyone knows that so don't come with this standard answer please. It's about that this deviding into these parts...is not really given in my pov. The game as it looks now and as it seems to be also in the final version! seems to be made more for beginners than for competitive players. 

What are the main new things that will come in cf3? Heads on the lines, menu more colourfull and bigger, everything with these pictures of the curves and so an. A nice thing for beginners. But what nearly everyone of the cf2 players who play there competitive wanted aren't these changes that I just named. You can see it in the posts here, you can see it everywhere in the forum, you can see it in every chat ingame: These players didn't wish for these changes.

For the wishes of these players I just like to take the best two quotes of this thread:

We just want a lag free cf2 without some annoying bugs.

We dont need this kiddy stuff in this game it just destroys competetive and when i played the game it felt like its made for blind people because the lines are so thick.

 There's a reason why all of us liked the game as it was, the only changes we asked for was probably better servers, improved pm chat and small changes which would make the game perfect. BASICALLY, WE WANTED A LAG FREE GAME :¨D.

I (and not only me) think that it was focussed too much on making the game more appealing for new players so that the other players were fergotten a little. I have no other explaination for all these... Implex called it "kiddy stuff".

Of course the new things are a good thing for new players, and I think it will be effective. But it becomes a problem as soon as every player has to take these changes that were made for the new players too, as soon as it disturbs the competitive playing. And that's what it is atm and what it will be also in the final version if no changes will be taken.

So please, dear developers and moderators, I know it's kinda frustrating if you're working on something for a long time with alot of effort and then many people come and say that it's not good. But we don't simply say "It's bad, we don't like it, bb", we have some suggestions to fix it so that every Player, no matter if beginner or pro fighting for the highest rank, will have fun playing the new game. So please take this serious and dont answer with standard phrases like "This is only alpha, many things will change, not everything yet included" and so on, everyone here knows that.

 

DH

Tranquility. †'s picture
Offline
Moderator
Clan: Blub

Hey DH!

Nice discussion points. I'm sure the dev team will see them! The direction the game goes in can change freely with time. What can't though is basic gameplay. For example, the snake should start moving every round and it should stop when you collide with something. Buttons should work every time without exception. Performance should be maintainable. Powerups shouldn't fail. This is a purpose of the alpha test. All those bugs in the fundamental game need to be gone. 

The vision of the game for future can always change. Some of your points are pretty good, especially the competitive thing about the heads. At least I agree that competitive play is easier without them. 

Keep the constructive ideas coming, and also let's catch those bugs! 

 

 

Tranquility. †'s picture
Offline
Moderator
Clan: Blub

Legendary Zelda wrote:

First of all: the basic structure is not the introduction of the book, it is the heart of it. And we don't like the heart. How can a game be successful if the players don't even like the basic structure or if they prefer the basic structure of the old game way more?

The basic structure (heart) is the snake moving on your screen and basic features not failing! How the 'snakes' look is something that can change at Geert's discretion. I'm sure this will evolve towards community demand in some way or another in time Smile

Offline
Champion

Wish they made cf2 with some major improvements ( not with the game mechanics). Make cf 4K HD, like amazing graphics and then like 144hz so its ultra smooth. Also i think the heads are too large but i liked the fire head ( a normal head but changes colours) that looked good as it wouldn't effect competetive gameplay as such but looked nice. You could have just made an amazing version of cf2 which loads more gamemodes/more stuff to do/ more options to keeep people interested because the game mechanics itself weren't the problem it was that it just got boring after some time which is why many people left, but nevermind i need to quit cf someday anyway ( when cf3 comes out) P.S sorry for negativity but i'm just telling you what i think of cf3 (absolute ************)

Offline

I agree with u 250% 

R4W1L's picture
Offline
ffa eu nr. 54
1v1 eu top 31%
team eu nr. 64

I just dont like this how new "features" dont have a toggle (heads, this idea that walls always off, timed holes etc.)
#morefreedomincf3

_____________________________________________________________________
my guide for improving cf performance  

Offline
Champion
ffa eu nr. 83
1v1 eu top 4.2%
team eu top 3.3%

Please reconsider this, don't destroy competitive plays.

fikocan's picture
Offline
team eu top 11%
Clan: Kuci

The gameplay, not going to work for CF2 veterans. You guys made so many changes to the game which was almost perfect for us. I know, you aim whole new player base, maybe you'll be successful with them, but not with us. This is not even close to be a competitive game. Most of us, do not care about new graphics, snakes etc., we love CF2 because of SIMPLE and competitive gameplay but CF3 totaly destroys it. It doesnt matter that this is just alpha test, bugs can be fixed but bugs are not the real problem. It is about mechanics of the gameplay. You guys have to make a choose between new players which like casual "fun" game vs old, veteran players which like competitive game. And i know what you guys are going to choose, so good luck with the CF3 :) 

Offline

Many are saying to just make cf3 a better version of cf2? If this was the case, why not just close cf2?

Why even make cf3 based on that? Why not just improve cf2? This is confusing. I don't think anyone knows what they really want.

FFA 1726
Team 1570
1v1 1200

Offline
ffa eu top 1.6%
1v1 eu top 2.8%
team america nr. 32
Clan: EPA

The only important question is "Would you introduce the game to your friends like you did for CF2". And iterate until no becomes yes.

ELyx0's profile on curvefever

Offline
Clan: stim

It is just senseless to criticize something here, cause devs and also mods will always find reasons to talk it off. The basic game structure is here and it sucks. Of course the bugs, etc will change, but its about the game itself! The whole CF3 project is a waste of time for every veteren, but u dont seem to be interested in long time players, who want a competive stable game, which is not for 5 year olds.

What would have been amazing, is futures like CS has. The possibilties to rewatch the highlights of the last game and save it. More stats would also be something many wanted for years. Things like that would have made it a serious game, that would be something i would recommend my friends. (look at the sucsess of CS, without having the graphics of battlefield or even cod)

To have this childish "funny" snake/baby dragen color mistake is really disappointing, especially cause u worked so long on it...

zeroZshadow's picture
Offline

So, if I read your post right, the only thing you dislike is the Curves? (Or colors as you call them)

We process suggestions and critizism just fine, but that doesnt mean we have to agree with everything that is said.

Those Curves for one, will be staying, and I have seen very little critizism besides this point. And with that I mean propperly posted feedback, not the "dragon was op, different stats suck" or "There is only FFA, cf2 much better".

zeroZshadow's profile on curvefever

Offline
Clan: stim

The ability to understand what u want is endless.
The whole game mechanics are bad ans to not provide any kinda competitivness. I dont want to explain it all ofer again until u guys finally get it when dozens of other guys in this forum already have. The weird childish look just fitts to the un competitive style.

And dont get me wrong. I appreciate the time and hard work u guys put into the game!
 

Offline
Clan: stim

everest999 wrote:

The ability to understand what u want is endless.
The whole game mechanics are bad ans to not provide any kinda competitivness. I dont want to explain it all ofer again until u guys finally get it when dozens of other guys in this forum already have. The weird childish look just fitts to the un competitive style.

And dont get me wrong. I appreciate the time and hard work u guys put into the game!
 

The amount of spelling mistakes i make is also endless^^

zeroZshadow's picture
Offline

But the game mechanics are the SAME as Curve Fever 2, with the exception of different snakes having slightly different stats?

zeroZshadow's profile on curvefever

Offline
Clan: Ekko

Guess you haven't played enough cf2 to see how much differences there are zeroZshadow.

zeroZshadow's picture
Offline

Then can you give me a list of what the difference in game mechanics is?

zeroZshadow's profile on curvefever

Offline
Champion
ffa eu nr. 64
1v1 eu nr. 51
team eu nr. 5
zeroZshadow wrote:

Then can you give me a list of what the difference in game mechanics is?

How do u change the entire game and ask what is different about the game mechanics haha? All of it is different, with the different line speeds, thickness, turn radius etc.

Here's what i saw from the 1-2 games i played with new snakes and powerups not included:
Fixed spawn point (biggest problem)
Touchability (another big problem)
Hole timing (bad)
Hole shape
Hole size
Turn sensitivity

zeroZshadow's picture
Offline

The hole size is not a mechanic change, just a setting same for turn sensitivity. The shape is indeed a little rounded instead if straight edges, simply because we thought it would look better? again, not really a mechanic change.

I agree with the "touchability" we simply fixed the collision in curve fever 2 that made this possible. We can obviously draw the snakes a little bigger then they really are to put this back in.

The spawnpoints are random though.

The hole timing is indeed a mechanic change, one we thought and still think will improve the game for competitiveness, not make it worse.

 

The touchability is still on the list of things to tweak, same with the hole size and turn sensitivity. So this was certainly not final in the Technical test. Nothing was.

zeroZshadow's profile on curvefever

Offline
Champion

What Nitro means is that you are depending on your spawn luck in CF3. In CF2 you can change your position at start by going over the map without drawing a line for a few seconds. If you don't see why this is better then you have no idea about the game itself.

The changed settings for the hole size and the turn sesitivity are just worse, that's what everyone is saying. And we, the players, don't think the hole timing will improve the game, actually we think the mechanics got seriously wicked by this change.

Offline
Champion

*sensitivity

Roojos's picture
Offline
Developer
Moderator
Clan: DEV

Legendary Zelda wrote:

What Nitro means is that you are depending on your spawn luck in CF3. In CF2 you can change your position at start by going over the map without drawing a line for a few seconds. If you don't see why this is better then you have no idea about the game itself.

The changed settings for the hole size and the turn sesitivity are just worse, that's what everyone is saying. And we, the players, don't think the hole timing will improve the game, actually we think the mechanics got seriously wicked by this change.

It's been said many times.
The technical test was to test performance and technical issues.
This means that things like hole size, turn radius and other stats like that may not have been final.
 

And even if it was the release version it are things that can easily be adjusted.
The core mechanics are things like that there is a field, curves spawn at the start of each round, you can move the curve, pickup powerups and stuff like that.
Those things are exactly the same as curve fever 2.

The only difference are the graphics and gameplay specific things, which weren't implemented and the things that were implemented may not have been final.

We might have a alpha or beta test of the game where you can test the gameplay elements when they have been properly implemented.
After that you can give feedback on gameplay elements but at this point it's quite useless as nothing was final yet.
Of course we read all the feedback and we'll try to do something with it when it's good feedback.
But most of the feedback so far on the technical test has been about gameplay elements that haven't been fully implemented or that haven't been implemented at all.

Edited by: 
zeroZshadow on 27 May, 2016 - 10:21
'ny
Offline
team eu top 24%
Clan: noot

I feel like the point will never truly be communicated, as the point-of-fail is that the Developers don't understand the problems as they are not pro players.

The mass opinion throughout high ranked players is that the core game mechanics feel different to the point where it feels unusual to CF2 players, and these extra feautres, such as the heads, the different stats of the lines (different speeds, differents weights etc) can ruin competitive play, especially due to the fact that the two most competitive gamemodes are Speed and Thin, where the feel of these modes is lost when you can choose your speed and weight before the game starts.

It's hard to explain the faults to those who don't understand it, like the Devs and a minority of the high-rankers.

Kenster, erjee, 'ny, Ken.

Offline
Clan: stim

Like i said "it is just senseless to criticize something here, cause devs and also mods will always find reasons to talk it off"
The answer usally is: this is not the final version and we can still change a lot, but we wont, cause we dont see the problems u describe...

To be honest, im not sure if it is already the case, but just keep CF2 like it is right now (maybe some bug and lagg fixs, when u have time again after finishing CF3) a seperate game. Dont mix the accounts or the payments or anything like that at all and most of the people, who are complaining right now would be ok.

Still, i really appreciate all of the time and work u put into this game, devs. And if u keep CF2 im happy to pay the 10€ a year to be premium!

Incred's picture
Offline
ffa eu top 6.2%
1v1 eu top 22%
team america nr. 36

CF3 isn't CF2. The game will be different from CF2. And just like CF2 evolved, CF3 will evolve in its own way. So if the holes are timed then so be it. People will adapt.

Offline
Champion
ffa eu nr. 64
1v1 eu nr. 51
team eu nr. 5

Is there going to be a chartacter limit on names on CF3? My name didn't fit in the beta version.

Roojos's picture
Offline
Developer
Moderator
Clan: DEV

Nitrogen Dioxide wrote:

Is there going to be a chartacter limit on names on CF3? My name didn't fit in the beta version.

Yeah but we've increased it a bit.
I believe it's 20 characters now. (maybe 22 can't quite remember)

Offline
ffa eu top 5.1%
1v1 eu top 17%
team eu top 68%
Clan: LEAD

hey people

i am decent.

i like competitivie play.

but i am also a legend

i can play with the heads.

i will win.

practice is key.

BEEF - BEASTMODE.01

 

Offline
ffa eu top 5.1%
1v1 eu top 17%
team eu top 68%
Clan: LEAD

dude, i think ur right

all we need is a lag free game, as u said.

all of this added on stuff is just for begginers. ITS ALL GOTTA BE OPTIONAL!!!!!!!!!!!!!!!!!

EVERYTHING INIT

Offline
Clan: stim

Incred wrote:

CF3 isn't CF2. The game will be different from CF2. And just like CF2 evolved, CF3 will evolve in its own way. So if the holes are timed then so be it. People will adapt.

Wrong, but i expected the typicall "critics are senseless" anwser. CF2 literally only added other colors, powerups and the online system, but didnt change the gameplay itself. CF3 does the direct opposite. It changes the gameplay to become a "better" and "new" version of CF2, what makes it a different game, rather than evolving it.

And why is it such a problem for u to have other people having different opinins than you? Why cant i and many other players criticise CF3 with well thought arguments without someone saying: "Nah, its just your fault and u need to adapt".
Again, just keep CF2 a different game with regular lagg and bug updates and all people will be happy, instead of loosing the core of good old players (u already did loose some...).

Offline
ffa eu nr. 27
team eu top 3.9%
Clan: 0000

Well...

CF3 is out now. And I'd like to take a quote of an user in an other thread:

my opinion believe that with improving the failures that had the curve fever 2 add more colors and a new interface would have sufficed to have us players happy. I do not see because of adding new things and radical change the game ..

 

As I already said 4 months ago the point wasn't about features like ranks etc, it was about the gameplay itself, some Mods didnt get that or didnt want to. But as I already knew it didn't change. CF3 is no place for competitive playing for CF2 veterans (okay, lets say at least for some).

I don't know what I could write now. There are just 1:1 the same things I mentioned here in May. Nothing has changed at all based on my argumentation.

Hope many players will keep playing CF2 and you'll maybe still try to fix some of the things there that should really be fixed Smile

Still thanks alot for the hard work, I'm sure that beginners will love the game. Just again as I said before. Crazy stuff '

Offline
ffa eu top 16%

I'm just going to add this since I also think the devs made a mistake making the game the way it is:

It's not really who you aim for, pros, beginners - you need to focus on making a good game. A good game has a sense of progression. Some beginners will become pros at some point. There is no point in deliberately making the game instantly fun and sacrifice the longitude, the long game.

The way the game stands I don't see any progression in CF3, it is a 5 minute game. You're only going to get 1-time players.

 

Offline

hello,

maybe the better way than ranking system is create Arena 0 [for begginers], where players could have win less coins, but they could have train with other begginers? Arena for free with prize up to 30 coins?

i didn't read all of the posts because i don't have enought time so i am sorry if sb wrote sth similar..

regards, mnet

Offline
Clan: wtf3

I agree 100%. CF3 is big disappointment 

Offline

There are companies who listen to and meet customer needs and there are companies who only meet their own needs. Guess which one achieves success? Geert's company seems to be blind to our needs and he shouldn't be suprised if he gets only few players playing cf3. Curve fever 2 is a great game and could be much greater. Nobody asked for cf3.

I like some ideas of cf3 but these arenas and player stats could be done in cf2 with bigger success.
Just imagine cf2 rpg mod where you can play with stats. All people at begin would be fat, slow and have big turn and players could buy any stat they want for coins gained in that mod to make them thinner, faster etc.

I can imagine how great cf2 could now be if they spent that time for it instead of cf3 and how many more people could play it and love it now. I'm sad because of that.

Offline
Clan: stim

Just to add me experience since CF3 came out. I tried it a few times and then stoped playing. I even lost any joy for CF2 cause i feel so ignored with all the critismn the community had.
Well, it was a good time back then though...

Offline

Me 2 Sad

Offline

Me 2 Sad

Offline

Me 2 Sad

Offline

Me 2 Sad

Pages