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I know they'll never get fixed, but I spent some time writing some bugs that I found in the game. I'll update the list as people give me new bugs.
Sure in some sense it is a bug but actually I would miss it a lot because I find it useful for multiple reasons.
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I could add a lot of other bugs, but I'm too lazy atm ^^ *will keep adding comments, if you update the list
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Thanks for reading through it though. I know there are many more bugs, but I got bored of updating the list.. If people suggest new bugs, I will add them to the list.
mute
Nice topic. I'll add a few you didn't put in.
*Sometimes you die in air. Mostly in the mode ''special''. When everyone gets the thick item and you go back to normal size and tries to enter a hole between a thick line you will die in nothing/air
*When you take the 3 split item the screen will freeze for all spectators
''the chat sometimes get stuck'' - yup. When too many people message you at once it will just get stuck and u cant close it or read other messages so you have to refresh your page
*Sometimes you can't move at the start of a new round unless you tap on ur screen. (This has something to do with you being on another browser, but that shouldn't affect you not being able to move when clicking back to cf)
*If you are on another browser and the host starts the game u will disconnect from the room and go to the lobby and everyone will impatiently have to wait for u to realise and rejoin the room (we have the sound on for a reason - to know when the game starts, so idk if it purposely disconnect us but imo it shouldnt)
this is actually a useful "feature" instead of a bug: if theres a spec who bought a color it happens that you "bug" that color so you can play with it
This is connected to holes and the timing of taking the fat-item(not to special setting).
When your line(normal size) makes a hole, while an opponent is taking the fat-item, the visible hole will start as normal size hole and end as fat size hole. The problem is, that the visible hole changes, but actually it‘s just a normal size hole. So if you go close to the „fat-line size“ of the hole, you will die.
This bug is similar to the eraser-bug listed above. There all visible lines disappear when a lagger comes close to an eraser, but the lines are still there and kill you.
The opposite of this bug is the „speed-bug“. If your line is speeded up and you take an eraser, the „visible new line“ starts earlier than the existing line. As result you can go threw the start of the players line(the length of this „fake visible part“ depends on the amount of speeds taken -> more speeds = the part is gettin longer) and you won‘t die.
Same happens, when you crash into another line, when you are speeded up. You die at this line, but your line gets extended above the line you crashed in(just check the forum for some „5-speed kills“ or stuff like this and you find enough screens). This „extended visible line“ is also a fake and you can go threw it and won‘t die.
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„fat-line site”*
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