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As you know we are working hard on improving Curve Fever 3. We would like your input on how we can best incorporate competitive play in Curve Fever 3.
To do so we first need to explain to you how our roadmap looks like for Curve Fever 3. It basically consists of:
We would like to ask you the following quesion:
How to implement competitive play in CF3?
As you know, Curve Fever 3 is a tad different than Curve Fever 2 in its setup.
Curve Fever 2s competitive play revolves around custom games and that you can get rank points in custom games. This makes the game social. You can really join a room, and your friends follow you in the room. Then you can linger in the room for a while and play some games before you head off. The drawback is, off course, that there is a lot of boosting and teaming going on. Also, in team games the teams are almost never really fair, as the host chooses the highest ranked players in his team.
Curve Fever 3s competitive play revolves around arena games. Players can't choose against whome they want to play. In FFA they also can't choose with whome they want to play with, however, in Team they will be able to form a party. Custom games are only there to experiment with the game. This makes boosting much harder (and we could eliminate it altogether) but makes the game also less social.
We can make changes to competitive play in Curve Fever 3, based on your feedback. How would you desing competitive play for CF3?