Suicide - when you take it, you run for few second with small ring (area) around you (radius can be about 10x of your head, not too big). If you hit any line all other players which will be inside of ring will die with you but you will get more points. For example: if two or more, go parallel quite close but there is line between you, when you hit line with Suicide PU and opponent will be inside of your 'ring' he will die with you but you get more points. Can be good for teams, one can eliminate more opponents by suicide if they are close enough.
Suicide - when you take it, you run for few second with small ring (area) around you (radius can be about 10x of your head, not too big). If you hit any line all other players which will be inside of ring will die with you but you will get more points. For example: if two or more, go parallel quite close but there is line between you, when you hit line with Suicide PU and opponent will be inside of your 'ring' he will die with you but you get more points. Can be good for teams, one can eliminate more opponents by suicide if they are close enough.
Disclaimer: I introduce a new powerup color: puple. It is restricted for unique powerups, or for special versions of existing ones. These appear very rarely.
Another suggestion: for powerups that don't target players but rather the map a new color could be used as well, like brown or yellow.
Tunnel (blue)
1. One or more permanent circular holes are created on random locations of the map. If a player enters one, he will get to the other side of the plane, at the same point of the tunnel. Players travelling on the other side are shown in a grayish hue.
Close Tunnels (blue)
1. Every tunnel shrinks until closed.
Dig
1. Green: the player creates a tunnel of his size and immediately travels to the other side blocking the new tunnel. If his line is erased others can get through as well. If a fatter player tries to use it, he dies.
2. Red: the opposing players get to the other side.
3. Purple: the player who picks it up cannot be killed by lines, every time before the collison he moves to the other side. Lasts for a few seconds only.
Convert Powerups to Walls
1. Blue: when picked up turns every powerup on screen into solid blocks.
2. Blue/green/red: only affects powerups of the same type.
3. Purple: affects every PU, and the walls also grow in size slowly. The growing never stops.
These new walls may have the same color as the player who picked up the PU.
Detonate PUs
1. Blue: every PU explodes in a small radius killing nearby players.
2. Blue: after the explosions deadly permanent holes will remain on the ground.
3. Purple: after the explosions deadly holes/portals/tunnels are created randomly.
Boulders
1. Blue: circular boulders appear on the map and after a short time they start rolling in a random direction (could be indicated by an arrow). They travel linearly and bounce off walls and lines. If they hit a player's head, that player dies. After a certain ammount of collisions they break apart and disapper. They can travel through portals and tunnels. After destroyed they can drop a random common PU.
2. Purple: different colored boulders that move slightly faster, break through lines, destroy normal boulders (and get repelled) and never break. They are only destroyed by explosions. After destruction they may leave behind a purple PU.
If boulders are present, boulder related PUs can appear too. Like speed up/down, fatness, wall dig...
I didnt read the entire thread, i might post earlier suggestions.
[b]camouflage[/b]
affects every player, blue field item
All players will be the same color as the player that picked up this item for 5 seconds
[b]UNDEAD[/b] (alternative name: DEAD ALIVE(i like movie references))
green(?) team item only, to prevent teamplay in FFA
brings a dead player from your team back to life for 10 seconds, the player will spawn at the same point where it died, into the same direction. If every player on your team is still playing, this item wont have any effect.
When it is picked up again, it will revive another player. if no more players are available, this item will be stacked to increase the undead time.
optional: if this player is the last to survive on your team, the round is lost (player is already dead).
everyone knows the following problem: if you are in a critical situation during the game an you oversteer a little. then you have to adjust your path rapidly, at the risk of oversteering again,..and again.. just like a trailer fishtailing on the road.
that powerup would oversteer the movements of the other players!
I have been thinking on a new power up for a long time.
Then I decided to mix "Eraser" and "Big Hole(invisible)".
And it is called "Drill"
This power up lets the player to fly just like the invisible power up does. However it also lets the player to drill others' camp or you can just erase wherever you want.
Simply, the player's head will be like an eraser and it will be flying.
Duration: Since it would be an effective power up, I suggest to make it last for 5 seconds.
Note: I designed the icon in two sizes as they want me to do like that. The big one looks fine, but the small one is not so visible. So I didnt put it here. It would be visible if I work on the lines and thicken them.
All of these look kind of nice, but I'd like to point out, the more RNG items we add it, the most op it is. None of the current items are RNG which makes it really nice. But things like Magnet, Drunk etc, you might die albeit your skill level. Just saying, those are too OP.
A powerup (blue) that creates a random gray ball. It will spawn in an area away from any player's location. It will go in a random direction and bounce off player's lines and the walls. (Which does make it possible to trap this ball between walls.) it can only spawn early in the game just so the ball wont be trapped as soon as it spawns. If anyone runs into this ball they crash. This could ruin some stragedies and will bring some dodging into the game.
We all know the powerup, where all player change place. Maybe we could make the same for items. SO if for example 4 persons at the romm and 1 have green speed, one red tourtle+thin, one red tourtle + corner and one red tourtle for example and the items which are activated for them switch. So that maybe player "A" for example had green speed and after the change he have red tourtle+ corner for example. Wouldnt it be funny?
I would suggest a blue powerup that makes the whole game shrink. Not just the frame, as the already existing powerup does, but the players and curve radiuses with it. This way everything simply gets smaller and harder to see, and you'll have to have good eyes to navigate through gaps etc. :-)
38. Item Remover (blue) by Shivers post #83
38.1 When picked up, all other items on the screen will disappear. Could be helpful when you see that an enemy is about to get a red fast or an invisible item.
38. Item Remover (blue) by Shivers post #83
38.1 When picked up, all other items on the screen will disappear. Could be helpful when you see that an enemy is about to get a red fast or an invisible item.
A powerup which has a random effect on the player picking it up(green), the other players(red) or everyone(blue). just like in achtung die kurve 1 but now in 3 possible colors
A blue powerup that Doesn't make the walls come to the middle (such as the powerup you can buy) but a powerup that let the middle come to the walls. (so only the deges are left to play on)
A blue powerup that causes that all players if they don't push one of their steering buttons will get curvefeved and send to the middle for a coupple seconds.
A red powerup that gets the others only steer in 45 degrees angles for a coupple seconds. (and the green one to do it for yourself)
A red switcher (such the blue premium one) Switches all players locations exept yours. (such as the blue one but not your line)
A *insert color* powerup that chooses a random effect of 1 of the powerups.
A green powerup that makes you invincible to walls but NOT to lines on the gamefield for a coupple seconds
A powerup that clear all the pieces of line that are placed in the last *inset number* seconds in the game
A blue powerup that make the edges slowly round till the field is a circle
A green powerup that makes you invinsible for your own line color for a coupple seconds.
A red powerup that makes everyone invincible for your line for a coupple seconds. (like the green speed in a narrow space... if you get it, o crap i got it XD)
A blue powerup that does the same as "the finger" but after it worn off for the other players the one who picked the item up gets it twice as long.
A Blue powerup that removes a random picked persons line and make that person invincible for a coupple seconds.
Make a wallbuster (green). When you pick it up you can go through walls (of the players) for a short while. After you bust a wall you leave a gap that players can go through. This would make the game much more interesting and fun! #TBC
All new powerups will be coated with a grey circular solid line around them. If only 1 Shell is picked up, than the line is very short and has holes in it.
With more Shells picked up each new powerup receives more arcs around them (their length is random, but upper limit depends on 'Shell level') so the proportion of circumference drawn around them keeps increasing. Hovewer even at max level, powerups won't be sealed completely, at least 2-3 tiny holes will lead into them.
Hey everyone,
There are more and more green speed players and I have an idea of items which could be very funny. It is very simple to develop, it's an item containing 3 green speed instead of 1. It would create a funnier game and maybe skiller cause people have to control 3 speeds every time. Of course this item would appear less than normal speed to not create a mess.
I really think it would create a new way of playing speed and speeders will love that.
That's such a good idea man!
I hope it will get into the game
Chaos powerup: When rotating the gamefield woulnd't fit on the screen any more; nice idea though! ^^
WranDon - the forum slut
No one answer on your reply...
i think you need to gvie it up
I have one idea for PU.
Suicide - when you take it, you run for few second with small ring (area) around you (radius can be about 10x of your head, not too big). If you hit any line all other players which will be inside of ring will die with you but you will get more points. For example: if two or more, go parallel quite close but there is line between you, when you hit line with Suicide PU and opponent will be inside of your 'ring' he will die with you but you get more points. Can be good for teams, one can eliminate more opponents by suicide if they are close enough.
Nice one.
Saturday CurveFever!!!! (saturday night fever)
Good idea :D but when it will be uploaded you ve posted it 4 months ago xd
EDIT: Already suggested.. my bad
Disclaimer: I introduce a new powerup color: puple. It is restricted for unique powerups, or for special versions of existing ones. These appear very rarely.
Another suggestion: for powerups that don't target players but rather the map a new color could be used as well, like brown or yellow.
Tunnel (blue)
1. One or more permanent circular holes are created on random locations of the map. If a player enters one, he will get to the other side of the plane, at the same point of the tunnel. Players travelling on the other side are shown in a grayish hue.
Close Tunnels (blue)
1. Every tunnel shrinks until closed.
Dig
1. Green: the player creates a tunnel of his size and immediately travels to the other side blocking the new tunnel. If his line is erased others can get through as well. If a fatter player tries to use it, he dies.
2. Red: the opposing players get to the other side.
3. Purple: the player who picks it up cannot be killed by lines, every time before the collison he moves to the other side. Lasts for a few seconds only.
Convert Powerups to Walls
1. Blue: when picked up turns every powerup on screen into solid blocks.
2. Blue/green/red: only affects powerups of the same type.
3. Purple: affects every PU, and the walls also grow in size slowly. The growing never stops.
These new walls may have the same color as the player who picked up the PU.
Detonate PUs
1. Blue: every PU explodes in a small radius killing nearby players.
2. Blue: after the explosions deadly permanent holes will remain on the ground.
3. Purple: after the explosions deadly holes/portals/tunnels are created randomly.
Boulders
1. Blue: circular boulders appear on the map and after a short time they start rolling in a random direction (could be indicated by an arrow). They travel linearly and bounce off walls and lines. If they hit a player's head, that player dies. After a certain ammount of collisions they break apart and disapper. They can travel through portals and tunnels. After destroyed they can drop a random common PU.
2. Purple: different colored boulders that move slightly faster, break through lines, destroy normal boulders (and get repelled) and never break. They are only destroyed by explosions. After destruction they may leave behind a purple PU.
If boulders are present, boulder related PUs can appear too. Like speed up/down, fatness, wall dig...
Possible boulder ideas: brakeble, non-breakable, bomb(timed), bomb(collision counter), splitter, homing, tunnel/portal creater...
I didnt read the entire thread, i might post earlier suggestions.
[b]camouflage[/b]
affects every player, blue field item
All players will be the same color as the player that picked up this item for 5 seconds
[b]UNDEAD[/b] (alternative name: DEAD ALIVE(i like movie references))
green(?) team item only, to prevent teamplay in FFA
brings a dead player from your team back to life for 10 seconds, the player will spawn at the same point where it died, into the same direction. If every player on your team is still playing, this item wont have any effect.
When it is picked up again, it will revive another player. if no more players are available, this item will be stacked to increase the undead time.
optional: if this player is the last to survive on your team, the round is lost (player is already dead).
:D
A red powerup, called "Trailer"
everyone knows the following problem: if you are in a critical situation during the game an you oversteer a little. then you have to adjust your path rapidly, at the risk of oversteering again,..and again.. just like a trailer fishtailing on the road.
that powerup would oversteer the movements of the other players!
nice one
Saturday CurveFever!!!! (saturday night fever)
Sounds interesting ... *YES*
WranDon - the forum slut
Sharp Corners (green item)
The radius of your curve is decreased, resulting in smaller and more precise turns.
Duration: 15 seconds
Required Achievement > Speeding Ticket
Isnt that the same item like, the item you described http://curvefever.com/content/faq-powerup-effects
http://clans.curvefever.com/
No. He means that after releasing the button to steer the turn goes on for a little longer, making it difficult to stay on track.
WranDon - the forum slut
Big Turns (red item)
Make the others play with BIG turns.
With steering, I mean how big the turning rounds are. Good steering = small turns = Green Slow, bad steering = big turns = Red Speed http://curvefever.com/content/faq-powerup-effects
http://clans.curvefever.com/
What? I have explained everything ...
WranDon - the forum slut
Hello everyone,
I have been thinking on a new power up for a long time.
Then I decided to mix "Eraser" and "Big Hole(invisible)".
And it is called "Drill"
This power up lets the player to fly just like the invisible power up does. However it also lets the player to drill others' camp or you can just erase wherever you want.
Simply, the player's head will be like an eraser and it will be flying.
Duration: Since it would be an effective power up, I suggest to make it last for 5 seconds.
Note: I designed the icon in two sizes as they want me to do like that. The big one looks fine, but the small one is not so visible. So I didnt put it here. It would be visible if I work on the lines and thicken them.
Im waiting for your comments.
T-Betoglu
All of these look kind of nice, but I'd like to point out, the more RNG items we add it, the most op it is. None of the current items are RNG which makes it really nice. But things like Magnet, Drunk etc, you might die albeit your skill level. Just saying, those are too OP.
A powerup (blue) that creates a random gray ball. It will spawn in an area away from any player's location. It will go in a random direction and bounce off player's lines and the walls. (Which does make it possible to trap this ball between walls.) it can only spawn early in the game just so the ball wont be trapped as soon as it spawns. If anyone runs into this ball they crash. This could ruin some stragedies and will bring some dodging into the game.
What if the ball only bounces between the walls?
WranDon - the forum slut
That could work out well too. (and would especially screw up camping.) Maybe too seperate versions of the same item.
So maybe the one that bounces off of player lines+walls spawns early while the other will start spawning 20 seconds after the round starts.
Yup, I'm smart (may or may not be flattering myself)
We all know the powerup, where all player change place. Maybe we could make the same for items. SO if for example 4 persons at the romm and 1 have green speed, one red tourtle+thin, one red tourtle + corner and one red tourtle for example and the items which are activated for them switch. So that maybe player "A" for example had green speed and after the change he have red tourtle+ corner for example. Wouldnt it be funny?
I would suggest a blue powerup that makes the whole game shrink. Not just the frame, as the already existing powerup does, but the players and curve radiuses with it. This way everything simply gets smaller and harder to see, and you'll have to have good eyes to navigate through gaps etc. :-)
This should be added A.S.A.P
And it isn't laggy. And it's easy to make.
Saturday CurveFever!!!! (saturday night fever)
http://curvefever.com/content/double-powerup
The Maker of Beer has joined the game!
A powerup which has a random effect on the player picking it up(green), the other players(red) or everyone(blue). just like in achtung die kurve 1 but now in 3 possible colors
Some ideas:
A blue powerup that Doesn't make the walls come to the middle (such as the powerup you can buy) but a powerup that let the middle come to the walls. (so only the deges are left to play on)
A blue powerup that causes that all players if they don't push one of their steering buttons will get curvefeved and send to the middle for a coupple seconds.
A red powerup that gets the others only steer in 45 degrees angles for a coupple seconds. (and the green one to do it for yourself)
A red switcher (such the blue premium one) Switches all players locations exept yours. (such as the blue one but not your line)
A *insert color* powerup that chooses a random effect of 1 of the powerups.
A green powerup that makes you invincible to walls but NOT to lines on the gamefield for a coupple seconds
A powerup that clear all the pieces of line that are placed in the last *inset number* seconds in the game
A blue powerup that make the edges slowly round till the field is a circle
A green powerup that makes you invinsible for your own line color for a coupple seconds.
A red powerup that makes everyone invincible for your line for a coupple seconds. (like the green speed in a narrow space... if you get it, o crap i got it XD)
A blue powerup that does the same as "the finger" but after it worn off for the other players the one who picked the item up gets it twice as long.
A Blue powerup that removes a random picked persons line and make that person invincible for a coupple seconds.
Thats all ive came up with :P
What about A invert powerup? So your lines would become holes and your holes would become lines? And only for one game?
Theres already plenty of powerups in the game, there should be no more IMO.
You will just get confused and have to learn about every effects.
Well i thinkIt can't hurt to add 5 more or so.
Make a wallbuster (green). When you pick it up you can go through walls (of the players) for a short while. After you bust a wall you leave a gap that players can go through. This would make the game much more interesting and fun! #TBC
I win. No matter what. YOHANN is god. Op is fgt.
Maybe a green "slider" power would be nice?
If you take it, you can slide along your own line.
Very nice to camp with, because you touch your line with camping(=pro camp) but you don't die.
So like you turn automatically the same way as the line you're touching.
CurveFever Clans Moderator
CurveFever Moderator
Don't you deal with my decisions, please send me a private message.
A lot of these would screw up the game/ make it unfair :(
http://curvefever.com/content/it-great-power
CurveFever Clans Moderator
CurveFever Moderator
Don't you deal with my decisions, please send me a private message.
Blue item: Shell
All new powerups will be coated with a grey circular solid line around them. If only 1 Shell is picked up, than the line is very short and has holes in it.
With more Shells picked up each new powerup receives more arcs around them (their length is random, but upper limit depends on 'Shell level') so the proportion of circumference drawn around them keeps increasing. Hovewer even at max level, powerups won't be sealed completely, at least 2-3 tiny holes will lead into them.
I like the 4.2. Becoming invisible to everyone but yourself would be so much fun! :D
You should do people vote for some of this powerups :) it will be nice if people vote for what they want to play with.
make a random player revive or a team revive
The Immune Powerup - Where no Powerup's used by other players affect you for a certain ammount of time.
Speed/slow in same. Blue.
Turtle with wings.
A ring with the time.
Hey everyone,
There are more and more green speed players and I have an idea of items which could be very funny. It is very simple to develop, it's an item containing 3 green speed instead of 1. It would create a funnier game and maybe skiller cause people have to control 3 speeds every time. Of course this item would appear less than normal speed to not create a mess.
I really think it would create a new way of playing speed and speeders will love that.
Thanks for your attention,
Wolf !
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