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Curve Fever

Tuesday dev blog: new game mode: Knockout

27 Sep 2016 - 11:46

We are happy to announce that we are going to add our first new game mode to Curve Fever 3: Knockout mode.

Knockout mode is a new mode that consists of 5 rounds. Each round the player with the least amount of points is knocked out, leaving 1 player less for the next round. Each round, the amount of points per kill also increases. It will be very exciting to go through all the 5 different stages of the knockout and see who can eventually win. Players who are knocked out can quickly find a new match, and don't have to play a lost game anyway.

We think we will be finished with the new game mode by the end of next week.


Thursday dev blog

22 Sep 2016 - 15:28
  • NEW Added a new role for chat moderators. (People will be promoted over time, you can submit an application for this role on the forums)
  • NEW Reward for the 4th position in arena games
  • NEW You can report players. (just click on their name in chat)
  • You can now ignore players by clicking on their name instead of using a command.
  • Chat messages are logged so that moderators can punish players for spam and such.
  • Fixed refund notification not showing proper amounts.
  • Fixed text on the podium so that you can see it for players with a white color.
  • Some minor UI changes, mainly for the chat.
  • Muted users can no longer use /me
  • You can no longer see /me messages from ignored users.
  • Fixed a bug that caused the servers to crash from time to time.

Monday dev blog

19 Sep 2016 - 20:13

Updating servers in a few minutes for the new patch [v0.1.8]

  • NEW Chat channels and chat ticker to display chat messages even when the chat is closed.
  • NEW General chat channel where you can chat with everyone, everywhere!
  • NEW Queue chat channel where you can chat with other players in the arena queue and see how many others are in the queue.
  • NEW You now get gems by playing arena games.
  • NEW Purchase buttons show the gem cost if you don't have enough coins.
  • Fixed a bug with referrals where the reward wasn't actually rewarded. (Previous referrals will still be rewarded!)
  • Fix moderation commands like mute and such
  • Fix commands not working with guest accounts
  • Lobby sorting for custom games is improved. Your last room is shown on the top and password protected rooms are grouped together.
  • Scoreboard on the side now shows shared positions

Tuesday dev blog

14 Sep 2016 - 10:11

Today we will work on:

  • Fixing a bug that doesn't allow players to buy the dragon or the rocket
  • Earning gems in arena's
  • Some players don't know that you can buy all items with gems. We will add the gems on the buttons

This week we will work on:

  • Global chat
  • Queue chat, were you can chat with other players waiting in the queue
  • Refer a friend system
  • Social media referal

New Curves Live

13 Sep 2016 - 16:30

We've moved the achievement requirements for the shop products.

Everything is moved down 1 level. This means you can now purchase up to the ghost with the achievement for arena 2 and up to the snail with the achievement for arena 3. The rewards for achievements have also been modified a lot.

Tomorrow there will probably be a new patch with other features.



Thursday dev blog

8 Sep 2016 - 09:54

Yesterday we did:

* NEW New progression screen after the game
* NEW Guest accounts can use already taken usernames
* NEW Global broadcast notifications so that we can notify you when the servers are restarting
* Balanced all the curves and prices
* Most likely fixed the server issues.
* Fixed several issues with sounds and music


 * Fix issues with the pick up powerup sound
 * Fix issues with the new progressions screen
 * Put extra CF3 server live, so we can go live tomorrow!