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Curve Fever

[Official] TEAM-Tournament (26th of August, 19:00 CEST)

16 Aug 2017 - 11:53

Hey Curvers,

The official tournament for August is going to be 3v3 Green Speed, Blue Eraser, Bubbles (drop 100%).

You have to be premium in order to participate.

Date and Time : Saturday 26th of August, 19:00 CEST (GMT+2) 

Signup Deadline : Friday 25th of August, 19:00 CEST (GMT+2) 

SIGN UP :  Comment ''I'm in with (partners) + name of your team"

All teammembers have to do this in order for your team to be added to the list.

Once the schedule is made, it will be released on the discord channel, and the winner of each room will have to enter the results there as well.

• Rules :

Spoiler: Highlight to view

GENERAL RULES

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Dev blog: tweaks and improvements

4 Dec 2016 - 09:22

Hi guys,

 

It  is so cool to see all your ideas in the feedback and bugs section. We really read them regularly to see what is the most wanted features in the game.

 

The upcoming week the holiday action will start! More on how it will work in another blog post :)

 

As for the other things we are working on, we are working on a lot of smaller features, being:

  • Retina support
  • Matchmaking in arena games
  • Save settings online (not in a cookie)
  • Profanity filter
  • Put Custom games as an option for new players on login
  • Give lag to the laggers, instead of to the rest of the players. This means that input from a player that is delayed too much, will be accepted by the server, but by a maximum delay. 

 

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Competitive games in Curve Fever 3

5 Dec 2016 - 11:45

Hi guys,

As you know we are working hard on improving Curve Fever 3. We would like your input on how we can best incorporate competitive play in Curve Fever 3.

 

Our roadmap

To do so we first need to explain to you how our roadmap looks like for Curve Fever 3. It basically consists of:

  1. Matchmaking based on rankings
  2. Iterate over rankings
  3. Implement friends
  4. Implement teams and so that you can play team games with a party/friends
  5. Add more options for custom games
  6. Implement XP

We would like to ask you the following quesion:

 

How to implement competitive play in CF3?

As you know, Curve Fever 3 is a tad different than Curve Fever 2 in its setup.

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Curve Fever 3: Dev Blog - Rankings and General Fixes

1 Nov 2016 - 10:48

Hi all,

The last months we have worked hard to push out as many cool features as possible. The latest cool new feature are the rankings, which are now running in the background. A leaderboard of the grandmasters can be seen at http://curvefever.io/leaderboard

The upcoming 2 weeks we will focus on bringing you the art for the rankings in the game. But beside that, we would like to take some time to look in the general quality of the game. This means that we will:

  • Make knockout mode for 8 players
  • Redesign the refund system (so people don't feel like the game took their coins)
  • Improve several art parts of the game, especially the refer a friend and knockout art
  • Try to fix the desync issues
  • Have a look in the performance of the game

So we hope this will make the game a little more stable overall

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